2020-08-18 17:13:18 +00:00
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
|
2022-06-17 07:37:17 +00:00
|
|
|
#nullable disable
|
|
|
|
|
2020-08-18 17:13:18 +00:00
|
|
|
using System;
|
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
|
|
namespace osu.Game.Rulesets.Difficulty.Utils
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// An indexed queue with limited capacity.
|
|
|
|
/// Respects first-in-first-out insertion order.
|
|
|
|
/// </summary>
|
|
|
|
public class LimitedCapacityQueue<T> : IEnumerable<T>
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// The number of elements in the queue.
|
|
|
|
/// </summary>
|
|
|
|
public int Count { get; private set; }
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Whether the queue is full (adding any new items will cause removing existing ones).
|
|
|
|
/// </summary>
|
|
|
|
public bool Full => Count == capacity;
|
|
|
|
|
|
|
|
private readonly T[] array;
|
|
|
|
private readonly int capacity;
|
|
|
|
|
|
|
|
// Markers tracking the queue's first and last element.
|
|
|
|
private int start, end;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Constructs a new <see cref="LimitedCapacityQueue{T}"/>
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="capacity">The number of items the queue can hold.</param>
|
|
|
|
public LimitedCapacityQueue(int capacity)
|
|
|
|
{
|
|
|
|
if (capacity < 0)
|
|
|
|
throw new ArgumentOutOfRangeException(nameof(capacity));
|
|
|
|
|
|
|
|
this.capacity = capacity;
|
|
|
|
array = new T[capacity];
|
2020-09-10 17:21:16 +00:00
|
|
|
Clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Removes all elements from the <see cref="LimitedCapacityQueue{T}"/>.
|
|
|
|
/// </summary>
|
|
|
|
public void Clear()
|
|
|
|
{
|
2020-08-18 17:13:18 +00:00
|
|
|
start = 0;
|
|
|
|
end = -1;
|
2020-09-10 17:21:16 +00:00
|
|
|
Count = 0;
|
2020-08-18 17:13:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Removes an item from the front of the <see cref="LimitedCapacityQueue{T}"/>.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>The item removed from the front of the queue.</returns>
|
|
|
|
public T Dequeue()
|
|
|
|
{
|
|
|
|
if (Count == 0)
|
|
|
|
throw new InvalidOperationException("Queue is empty.");
|
|
|
|
|
|
|
|
var result = array[start];
|
|
|
|
start = (start + 1) % capacity;
|
|
|
|
Count--;
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Adds an item to the back of the <see cref="LimitedCapacityQueue{T}"/>.
|
|
|
|
/// If the queue is holding <see cref="Count"/> elements at the point of addition,
|
|
|
|
/// the item at the front of the queue will be removed.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="item">The item to be added to the back of the queue.</param>
|
|
|
|
public void Enqueue(T item)
|
|
|
|
{
|
|
|
|
end = (end + 1) % capacity;
|
|
|
|
if (Count == capacity)
|
|
|
|
start = (start + 1) % capacity;
|
|
|
|
else
|
|
|
|
Count++;
|
|
|
|
array[end] = item;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Retrieves the item at the given index in the queue.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="index">
|
|
|
|
/// The index of the item to retrieve.
|
|
|
|
/// The item with index 0 is at the front of the queue
|
|
|
|
/// (it was added the earliest).
|
|
|
|
/// </param>
|
|
|
|
public T this[int index]
|
|
|
|
{
|
|
|
|
get
|
|
|
|
{
|
|
|
|
if (index < 0 || index >= Count)
|
|
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
|
|
|
|
|
|
return array[(start + index) % capacity];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Enumerates the queue from its start to its end.
|
|
|
|
/// </summary>
|
|
|
|
public IEnumerator<T> GetEnumerator()
|
|
|
|
{
|
|
|
|
if (Count == 0)
|
|
|
|
yield break;
|
|
|
|
|
|
|
|
for (int i = 0; i < Count; i++)
|
|
|
|
yield return array[(start + i) % capacity];
|
|
|
|
}
|
|
|
|
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
|
|
{
|
|
|
|
return GetEnumerator();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|