osu/osu.Game/Overlays/Notifications/SimpleNotification.cs

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2017-02-10 07:26:43 +00:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Notifications
{
public class SimpleNotification : Notification
{
private string text;
public SimpleNotification(string text)
{
this.text = text;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IconContent.Add(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.5f))
},
new TextAwesome
{
Anchor = Anchor.Centre,
Icon = FontAwesome.fa_info_circle,
}
});
Content.Add(new SpriteText
{
TextSize = 16,
Colour = OsuColour.Gray(128),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Text = text
});
Light.Colour = colours.Green;
}
public override bool Read
{
get
{
return base.Read;
}
set
{
if (base.Read = value)
Light.FadeOut(100);
else
Light.FadeIn(100);
}
}
}
}