mirror of https://github.com/ppy/osu
38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using NUnit.Framework;
|
||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||
|
|
||
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||
|
{
|
||
|
public class TestSceneHitApplication : HitObjectApplicationTestScene
|
||
|
{
|
||
|
[Test]
|
||
|
public void TestApplyNewHit()
|
||
|
{
|
||
|
var hit = new DrawableHit();
|
||
|
|
||
|
AddStep("apply new hit", () => hit.Apply(PrepareObject(new Hit
|
||
|
{
|
||
|
Type = HitType.Rim,
|
||
|
IsStrong = false,
|
||
|
StartTime = 300
|
||
|
}), null));
|
||
|
|
||
|
AddHitObject(hit);
|
||
|
RemoveHitObject(hit);
|
||
|
|
||
|
AddStep("apply new hit", () => hit.Apply(PrepareObject(new Hit
|
||
|
{
|
||
|
Type = HitType.Centre,
|
||
|
IsStrong = true,
|
||
|
StartTime = 500
|
||
|
}), null));
|
||
|
|
||
|
AddHitObject(hit);
|
||
|
}
|
||
|
}
|
||
|
}
|