osu/osu.Game/Localisation/ToastStrings.cs

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2021-10-11 08:02:26 +00:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class ToastStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.Toast";
/// <summary>
/// "no key bound"
/// </summary>
public static LocalisableString NoKeyBound => new TranslatableString(getKey(@"no_key_bound"), @"no key bound");
/// <summary>
/// "Music Playback"
/// </summary>
public static LocalisableString MusicPlayback => new TranslatableString(getKey(@"music_playback"), @"Music Playback");
/// <summary>
/// "Pause track"
/// </summary>
public static LocalisableString PauseTrack => new TranslatableString(getKey(@"pause_track"), @"Pause track");
/// <summary>
/// "Play track"
/// </summary>
public static LocalisableString PlayTrack => new TranslatableString(getKey(@"play_track"), @"Play track");
/// <summary>
/// "Restart track"
/// </summary>
public static LocalisableString RestartTrack => new TranslatableString(getKey(@"restart_track"), @"Restart track");
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/// <summary>
/// "Beatmap Editor"
/// </summary>r
public static LocalisableString BeatmapEditor => new TranslatableString(getKey(@"beatmap_editor"), @"Beatmap Editor");
/// <summary>
/// "Beatmap Saved"
/// </summary>
public static LocalisableString EditorSaveBeatmap => new TranslatableString(getKey(@"beatmap_editor_save"), @"Beatmap Saved");
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private static string getKey(string key) => $@"{prefix}:{key}";
}
}