osu/osu.Game/Screens/Play/PauseOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
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using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Skinning;
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using osuTK.Graphics;
namespace osu.Game.Screens.Play
{
public class PauseOverlay : GameplayMenuOverlay
{
public Action OnResume;
public override string Header => "paused";
public override string Description => "you're not going to do what i think you're going to do, are ya?";
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private DrawableSample pauseLoop;
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protected override Action BackAction => () => InternalButtons.Children.First().Click();
[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio, SkinManager skins)
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{
AddButton("Continue", colours.Green, () => OnResume?.Invoke());
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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var sampleChannel = skins.GetSample(new SampleInfo("pause-loop")) ?? audio.Samples.Get(@"Gameplay/pause-loop");
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if (sampleChannel != null)
{
AddInternal(pauseLoop = new DrawableSample(sampleChannel)
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{
Looping = true,
});
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}
}
protected override void PopIn()
{
base.PopIn();
pauseLoop?.Play();
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pauseLoop?.VolumeTo(1.0f, 400, Easing.InQuint);
}
protected override void PopOut()
{
base.PopOut();
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pauseLoop?.VolumeTo(0.0f);
pauseLoop?.Stop();
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}
}
}