osu/osu.Game/Database/LeagcyImportManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.IO;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Database
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{
/// <summary>
/// Handles migration of legacy user data from osu-stable.
/// </summary>
public class LeagcyImportManager : Component
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{
[Resolved]
private SkinManager skins { get; set; }
[Resolved]
private BeatmapManager beatmaps { get; set; }
[Resolved]
private ScoreManager scores { get; set; }
[Resolved]
private CollectionManager collections { get; set; }
[Resolved]
private OsuGame game { get; set; }
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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[Resolved(CanBeNull = true)]
private DesktopGameHost desktopGameHost { get; set; }
private StableStorage cachedStorage;
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public bool SupportsImportFromStable => RuntimeInfo.IsDesktop;
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public async Task ImportFromStableAsync(StableContent content)
{
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var stableStorage = await getStableStorage().ConfigureAwait(false);
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var importTasks = new List<Task>();
var beatmapImporter = new LegacyBeatmapImporter(beatmaps);
var skinImporter = new LegacySkinImporter(skins);
var scoreImporter = new LegacyScoreImporter(scores);
Task beatmapImportTask = Task.CompletedTask;
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if (content.HasFlagFast(StableContent.Beatmaps))
importTasks.Add(beatmapImportTask = beatmapImporter.ImportFromStableAsync(stableStorage));
if (content.HasFlagFast(StableContent.Skins))
importTasks.Add(skinImporter.ImportFromStableAsync(stableStorage));
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if (content.HasFlagFast(StableContent.Collections))
importTasks.Add(beatmapImportTask.ContinueWith(_ => collections.ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion));
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if (content.HasFlagFast(StableContent.Scores))
importTasks.Add(beatmapImportTask.ContinueWith(_ => scoreImporter.ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion));
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await Task.WhenAll(importTasks.ToArray()).ConfigureAwait(false);
}
private async Task<StableStorage> getStableStorage()
{
if (cachedStorage != null)
return cachedStorage;
var stableStorage = game.GetStorageForStableInstall();
if (stableStorage != null)
return cachedStorage = stableStorage;
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var taskCompletionSource = new TaskCompletionSource<string>(TaskCreationOptions.RunContinuationsAsynchronously);
Schedule(() => dialogOverlay.Push(new StableDirectoryLocationDialog(taskCompletionSource)));
string stablePath = await taskCompletionSource.Task.ConfigureAwait(false);
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return cachedStorage = new StableStorage(stablePath, desktopGameHost);
}
}
[Flags]
public enum StableContent
{
Beatmaps = 1 << 0,
Scores = 1 << 1,
Skins = 1 << 2,
Collections = 1 << 3,
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All = Beatmaps | Scores | Skins | Collections
}
}