osu/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

31 lines
1.0 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 09:19:50 +00:00
2021-06-03 16:16:11 +00:00
using System;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
2020-01-09 04:43:44 +00:00
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
2018-04-13 09:19:50 +00:00
namespace osu.Game.Rulesets.Mania.Mods
{
2020-03-23 03:09:30 +00:00
public class ManiaModRandom : ModRandom, IApplicableToBeatmap
{
public override string Description => @"Shuffle around the keys!";
2018-04-13 09:19:50 +00:00
public void ApplyToBeatmap(IBeatmap beatmap)
{
2021-06-03 16:16:11 +00:00
Seed.Value ??= RNG.Next();
var rng = new Random((int)Seed.Value);
int availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
2021-06-03 16:16:11 +00:00
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => rng.Next()).ToList();
2018-04-13 09:19:50 +00:00
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
}
}
}