2018-06-28 01:48:01 +00:00
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace osu.Game.Migrations
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{
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public partial class RemoveNegativeSetIDs : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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// There was a change that baetmaps were being loaded with "-1" online IDs, which is completely incorrect.
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// This ensures there will not be unique key conflicts as a result of these incorrectly imported beatmaps.
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2018-06-29 09:23:53 +00:00
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migrationBuilder.Sql("UPDATE BeatmapSetInfo SET OnlineBeatmapSetID = null WHERE OnlineBeatmapSetID <= 0");
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2018-06-28 01:48:01 +00:00
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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}
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}
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}
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