osu/osu.Game/Rulesets/Objects/Legacy/ConvertHold.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Objects.Legacy
{
/// <summary>
/// Legacy "Hold" hit object type. Generally only valid in the mania ruleset.
/// </summary>
/// <remarks>
/// Only used for parsing beatmaps and not gameplay.
/// </remarks>
internal sealed class ConvertHold : ConvertHitObject, IHasDuration
{
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public double Duration { get; set; }
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public double EndTime => StartTime + Duration;
}
}