2019-01-24 08:43:03 +00:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-11-16 08:12:24 +00:00
2020-09-29 10:50:03 +00:00
using System ;
2020-09-30 05:41:32 +00:00
using System.Collections.Generic ;
2018-11-16 08:12:24 +00:00
using System.Linq ;
2020-09-29 10:43:50 +00:00
using osu.Framework.Graphics ;
2020-09-29 10:50:03 +00:00
using osu.Framework.Graphics.Primitives ;
2020-09-30 04:02:05 +00:00
using osu.Framework.Utils ;
2021-04-29 06:29:25 +00:00
using osu.Game.Extensions ;
2020-10-08 21:32:33 +00:00
using osu.Game.Rulesets.Objects ;
2020-09-29 11:00:19 +00:00
using osu.Game.Rulesets.Objects.Types ;
2018-11-16 08:12:24 +00:00
using osu.Game.Rulesets.Osu.Objects ;
using osu.Game.Screens.Edit.Compose.Components ;
2019-11-06 08:27:41 +00:00
using osuTK ;
2018-11-16 08:12:24 +00:00
namespace osu.Game.Rulesets.Osu.Edit
{
2021-04-27 06:40:35 +00:00
public class OsuSelectionHandler : EditorSelectionHandler
2018-11-16 08:12:24 +00:00
{
2020-09-30 04:52:57 +00:00
protected override void OnSelectionChanged ( )
{
base . OnSelectionChanged ( ) ;
2020-09-29 10:43:50 +00:00
2020-11-12 22:19:29 +00:00
Quad quad = selectedMovableObjects . Length > 0 ? getSurroundingQuad ( selectedMovableObjects ) : new Quad ( ) ;
2020-09-30 04:52:57 +00:00
2020-11-12 22:19:29 +00:00
SelectionBox . CanRotate = quad . Width > 0 | | quad . Height > 0 ;
SelectionBox . CanScaleX = quad . Width > 0 ;
SelectionBox . CanScaleY = quad . Height > 0 ;
SelectionBox . CanReverse = EditorBeatmap . SelectedHitObjects . Count > 1 | | EditorBeatmap . SelectedHitObjects . Any ( s = > s is Slider ) ;
2020-09-30 04:52:57 +00:00
}
2020-09-29 11:08:28 +00:00
2020-10-01 07:24:04 +00:00
protected override void OnOperationEnded ( )
2020-09-30 04:52:57 +00:00
{
2020-10-01 07:24:04 +00:00
base . OnOperationEnded ( ) ;
2020-09-30 04:52:57 +00:00
referenceOrigin = null ;
2021-03-29 13:49:49 +00:00
referencePathTypes = null ;
2020-09-30 04:52:57 +00:00
}
2020-09-29 10:43:50 +00:00
2021-04-27 06:40:35 +00:00
public override bool HandleMovement ( MoveSelectionEvent < HitObject > moveEvent )
2021-02-21 16:38:50 +00:00
{
2021-02-23 19:58:46 +00:00
var hitObjects = selectedMovableObjects ;
2021-03-30 05:13:16 +00:00
// this will potentially move the selection out of bounds...
2021-02-23 19:58:46 +00:00
foreach ( var h in hitObjects )
2021-04-29 06:29:25 +00:00
h . Position + = this . ScreenSpaceDeltaToParentSpace ( moveEvent . ScreenSpaceDelta ) ;
2021-02-23 19:58:46 +00:00
2021-03-30 05:13:16 +00:00
// but this will be corrected.
2021-02-21 16:38:50 +00:00
moveSelectionInBounds ( ) ;
2021-02-23 19:58:46 +00:00
return true ;
2021-02-21 16:38:50 +00:00
}
2020-09-29 11:08:28 +00:00
2020-09-30 04:02:05 +00:00
/// <summary>
/// During a transform, the initial origin is stored so it can be used throughout the operation.
/// </summary>
private Vector2 ? referenceOrigin ;
2020-09-29 11:08:28 +00:00
2021-03-29 13:49:49 +00:00
/// <summary>
/// During a transform, the initial path types of a single selected slider are stored so they
/// can be maintained throughout the operation.
/// </summary>
private List < PathType ? > referencePathTypes ;
2020-10-08 21:32:33 +00:00
public override bool HandleReverse ( )
{
2020-11-12 23:36:47 +00:00
var hitObjects = EditorBeatmap . SelectedHitObjects ;
2020-10-08 21:32:33 +00:00
double endTime = hitObjects . Max ( h = > h . GetEndTime ( ) ) ;
double startTime = hitObjects . Min ( h = > h . StartTime ) ;
2020-11-12 23:36:47 +00:00
bool moreThanOneObject = hitObjects . Count > 1 ;
2020-10-08 21:32:33 +00:00
foreach ( var h in hitObjects )
{
if ( moreThanOneObject )
h . StartTime = endTime - ( h . GetEndTime ( ) - startTime ) ;
if ( h is Slider slider )
{
var points = slider . Path . ControlPoints . ToArray ( ) ;
Vector2 endPos = points . Last ( ) . Position . Value ;
slider . Path . ControlPoints . Clear ( ) ;
slider . Position + = endPos ;
PathType ? lastType = null ;
for ( var i = 0 ; i < points . Length ; i + + )
{
var p = points [ i ] ;
p . Position . Value - = endPos ;
// propagate types forwards to last null type
if ( i = = points . Length - 1 )
p . Type . Value = lastType ;
else if ( p . Type . Value ! = null )
{
var newType = p . Type . Value ;
p . Type . Value = lastType ;
lastType = newType ;
}
slider . Path . ControlPoints . Insert ( 0 , p ) ;
}
}
}
return true ;
}
2020-10-01 07:24:50 +00:00
public override bool HandleFlip ( Direction direction )
{
var hitObjects = selectedMovableObjects ;
var selectedObjectsQuad = getSurroundingQuad ( hitObjects ) ;
var centre = selectedObjectsQuad . Centre ;
foreach ( var h in hitObjects )
{
var pos = h . Position ;
switch ( direction )
{
case Direction . Horizontal :
pos . X = centre . X - ( pos . X - centre . X ) ;
break ;
case Direction . Vertical :
pos . Y = centre . Y - ( pos . Y - centre . Y ) ;
break ;
}
h . Position = pos ;
if ( h is Slider slider )
{
foreach ( var point in slider . Path . ControlPoints )
{
point . Position . Value = new Vector2 (
( direction = = Direction . Horizontal ? - 1 : 1 ) * point . Position . Value . X ,
( direction = = Direction . Vertical ? - 1 : 1 ) * point . Position . Value . Y
) ;
}
}
}
return true ;
}
2020-09-30 06:08:56 +00:00
public override bool HandleScale ( Vector2 scale , Anchor reference )
2020-09-29 11:00:19 +00:00
{
2020-09-30 06:17:27 +00:00
adjustScaleFromAnchor ( ref scale , reference ) ;
2020-09-29 11:00:19 +00:00
2020-09-30 05:41:32 +00:00
var hitObjects = selectedMovableObjects ;
2020-09-29 10:43:50 +00:00
2020-09-30 05:41:32 +00:00
// for the time being, allow resizing of slider paths only if the slider is
// the only hit object selected. with a group selection, it's likely the user
// is not looking to change the duration of the slider but expand the whole pattern.
if ( hitObjects . Length = = 1 & & hitObjects . First ( ) is Slider slider )
2021-03-26 15:39:13 +00:00
scaleSlider ( slider , scale ) ;
2020-09-30 05:41:32 +00:00
else
2021-03-26 15:39:13 +00:00
scaleHitObjects ( hitObjects , reference , scale ) ;
2020-09-29 10:43:50 +00:00
2021-02-20 20:50:30 +00:00
moveSelectionInBounds ( ) ;
2020-09-29 10:43:50 +00:00
return true ;
}
2020-09-30 06:17:27 +00:00
private static void adjustScaleFromAnchor ( ref Vector2 scale , Anchor reference )
{
// cancel out scale in axes we don't care about (based on which drag handle was used).
if ( ( reference & Anchor . x1 ) > 0 ) scale . X = 0 ;
if ( ( reference & Anchor . y1 ) > 0 ) scale . Y = 0 ;
// reverse the scale direction if dragging from top or left.
if ( ( reference & Anchor . x0 ) > 0 ) scale . X = - scale . X ;
if ( ( reference & Anchor . y0 ) > 0 ) scale . Y = - scale . Y ;
}
2020-09-30 06:08:56 +00:00
public override bool HandleRotation ( float delta )
{
var hitObjects = selectedMovableObjects ;
Quad quad = getSurroundingQuad ( hitObjects ) ;
referenceOrigin ? ? = quad . Centre ;
foreach ( var h in hitObjects )
{
h . Position = rotatePointAroundOrigin ( h . Position , referenceOrigin . Value , delta ) ;
if ( h is IHasPath path )
{
foreach ( var point in path . Path . ControlPoints )
point . Position . Value = rotatePointAroundOrigin ( point . Position . Value , Vector2 . Zero , delta ) ;
}
}
// this isn't always the case but let's be lenient for now.
return true ;
}
2021-03-26 15:39:13 +00:00
private void scaleSlider ( Slider slider , Vector2 scale )
2021-02-21 11:12:32 +00:00
{
2021-04-01 15:09:45 +00:00
referencePathTypes ? ? = slider . Path . ControlPoints . Select ( p = > p . Type . Value ) . ToList ( ) ;
2021-02-21 16:40:57 +00:00
Quad sliderQuad = getSurroundingQuad ( slider . Path . ControlPoints . Select ( p = > p . Position . Value ) ) ;
2021-03-29 12:02:53 +00:00
2021-04-16 07:55:24 +00:00
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
2021-03-29 12:02:53 +00:00
scale = Vector2 . ComponentMax ( new Vector2 ( Precision . FLOAT_EPSILON ) , sliderQuad . Size + scale ) - sliderQuad . Size ;
2021-04-16 07:55:24 +00:00
Vector2 pathRelativeDeltaScale = new Vector2 (
sliderQuad . Width = = 0 ? 0 : 1 + scale . X / sliderQuad . Width ,
sliderQuad . Height = = 0 ? 0 : 1 + scale . Y / sliderQuad . Height ) ;
2021-02-21 16:40:57 +00:00
2021-03-26 15:28:04 +00:00
Queue < Vector2 > oldControlPoints = new Queue < Vector2 > ( ) ;
2021-03-23 15:09:44 +00:00
foreach ( var point in slider . Path . ControlPoints )
2021-03-26 15:28:04 +00:00
{
oldControlPoints . Enqueue ( point . Position . Value ) ;
2021-03-23 15:09:44 +00:00
point . Position . Value * = pathRelativeDeltaScale ;
2021-03-26 15:28:04 +00:00
}
2021-02-21 16:40:57 +00:00
2021-04-01 15:09:45 +00:00
// Maintain the path types in case they were defaulted to bezier at some point during scaling
for ( int i = 0 ; i < slider . Path . ControlPoints . Count ; + + i )
slider . Path . ControlPoints [ i ] . Type . Value = referencePathTypes [ i ] ;
2021-03-23 15:09:44 +00:00
//if sliderhead or sliderend end up outside playfield, revert scaling.
Quad scaledQuad = getSurroundingQuad ( new OsuHitObject [ ] { slider } ) ;
( bool xInBounds , bool yInBounds ) = isQuadInBounds ( scaledQuad ) ;
2021-02-21 16:40:57 +00:00
2021-04-16 06:23:27 +00:00
if ( xInBounds & & yInBounds & & slider . Path . HasValidLength )
2021-03-26 15:39:13 +00:00
return ;
2021-02-21 11:12:32 +00:00
2021-03-26 16:41:36 +00:00
foreach ( var point in slider . Path . ControlPoints )
2021-03-26 15:28:04 +00:00
point . Position . Value = oldControlPoints . Dequeue ( ) ;
2021-02-21 11:12:32 +00:00
}
2021-03-26 15:39:13 +00:00
private void scaleHitObjects ( OsuHitObject [ ] hitObjects , Anchor reference , Vector2 scale )
2021-02-21 11:12:32 +00:00
{
2021-03-23 11:41:43 +00:00
scale = getClampedScale ( hitObjects , reference , scale ) ;
2021-02-21 11:12:32 +00:00
// move the selection before scaling if dragging from top or left anchors.
2021-02-23 15:36:51 +00:00
float xOffset = ( ( reference & Anchor . x0 ) > 0 ) ? - scale . X : 0 ;
float yOffset = ( ( reference & Anchor . y0 ) > 0 ) ? - scale . Y : 0 ;
2021-02-21 11:12:32 +00:00
Quad selectionQuad = getSurroundingQuad ( hitObjects ) ;
foreach ( var h in hitObjects )
{
var newPosition = h . Position ;
// guard against no-ops and NaN.
2021-03-23 11:41:43 +00:00
if ( scale . X ! = 0 & & selectionQuad . Width > 0 )
2021-02-23 15:36:51 +00:00
newPosition . X = selectionQuad . TopLeft . X + xOffset + ( h . X - selectionQuad . TopLeft . X ) / selectionQuad . Width * ( selectionQuad . Width + scale . X ) ;
2021-02-21 11:12:32 +00:00
2021-03-23 11:41:43 +00:00
if ( scale . Y ! = 0 & & selectionQuad . Height > 0 )
2021-02-23 15:36:51 +00:00
newPosition . Y = selectionQuad . TopLeft . Y + yOffset + ( h . Y - selectionQuad . TopLeft . Y ) / selectionQuad . Height * ( selectionQuad . Height + scale . Y ) ;
2021-02-21 11:12:32 +00:00
h . Position = newPosition ;
}
}
2020-09-30 06:08:56 +00:00
2021-02-21 16:40:57 +00:00
private ( bool X , bool Y ) isQuadInBounds ( Quad quad )
{
2021-03-23 16:21:42 +00:00
bool xInBounds = ( quad . TopLeft . X > = 0 ) & & ( quad . BottomRight . X < = DrawWidth ) ;
bool yInBounds = ( quad . TopLeft . Y > = 0 ) & & ( quad . BottomRight . Y < = DrawHeight ) ;
2021-02-21 16:40:57 +00:00
2021-02-22 23:25:40 +00:00
return ( xInBounds , yInBounds ) ;
2021-02-21 16:40:57 +00:00
}
2021-02-20 20:48:31 +00:00
private void moveSelectionInBounds ( )
2018-11-16 08:12:24 +00:00
{
2020-09-30 05:41:32 +00:00
var hitObjects = selectedMovableObjects ;
2019-11-06 08:27:41 +00:00
2020-09-30 05:41:32 +00:00
Quad quad = getSurroundingQuad ( hitObjects ) ;
2019-11-06 08:27:41 +00:00
2021-03-30 05:13:16 +00:00
Vector2 delta = Vector2 . Zero ;
2019-11-06 08:27:41 +00:00
2021-02-20 20:48:31 +00:00
if ( quad . TopLeft . X < 0 )
delta . X - = quad . TopLeft . X ;
if ( quad . TopLeft . Y < 0 )
delta . Y - = quad . TopLeft . Y ;
2020-11-15 13:22:46 +00:00
2021-02-20 20:48:31 +00:00
if ( quad . BottomRight . X > DrawWidth )
delta . X - = quad . BottomRight . X - DrawWidth ;
if ( quad . BottomRight . Y > DrawHeight )
delta . Y - = quad . BottomRight . Y - DrawHeight ;
2019-11-06 08:27:41 +00:00
2020-09-30 05:41:32 +00:00
foreach ( var h in hitObjects )
2020-09-29 10:43:50 +00:00
h . Position + = delta ;
2018-11-16 08:12:24 +00:00
}
2018-11-26 07:08:56 +00:00
2021-03-23 11:41:43 +00:00
/// <summary>
2021-03-29 12:17:30 +00:00
/// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip.
2021-03-23 11:41:43 +00:00
/// </summary>
/// <param name="hitObjects">The hitobjects to be scaled</param>
/// <param name="reference">The anchor from which the scale operation is performed</param>
/// <param name="scale">The scale to be clamped</param>
/// <returns>The clamped scale vector</returns>
private Vector2 getClampedScale ( OsuHitObject [ ] hitObjects , Anchor reference , Vector2 scale )
{
float xOffset = ( ( reference & Anchor . x0 ) > 0 ) ? - scale . X : 0 ;
float yOffset = ( ( reference & Anchor . y0 ) > 0 ) ? - scale . Y : 0 ;
Quad selectionQuad = getSurroundingQuad ( hitObjects ) ;
2021-03-26 15:45:05 +00:00
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
2021-03-23 11:41:43 +00:00
Quad scaledQuad = new Quad ( selectionQuad . TopLeft . X + xOffset , selectionQuad . TopLeft . Y + yOffset , selectionQuad . Width + scale . X , selectionQuad . Height + scale . Y ) ;
//max Size -> playfield bounds
if ( scaledQuad . TopLeft . X < 0 )
scale . X + = scaledQuad . TopLeft . X ;
if ( scaledQuad . TopLeft . Y < 0 )
scale . Y + = scaledQuad . TopLeft . Y ;
if ( scaledQuad . BottomRight . X > DrawWidth )
scale . X - = scaledQuad . BottomRight . X - DrawWidth ;
if ( scaledQuad . BottomRight . Y > DrawHeight )
scale . Y - = scaledQuad . BottomRight . Y - DrawHeight ;
//min Size -> almost 0. Less than 0 causes the quad to flip, exactly 0 causes scaling to get stuck at minimum scale.
Vector2 scaledSize = selectionQuad . Size + scale ;
Vector2 minSize = new Vector2 ( Precision . FLOAT_EPSILON ) ;
scale = Vector2 . ComponentMax ( minSize , scaledSize ) - selectionQuad . Size ;
return scale ;
2018-11-16 08:12:24 +00:00
}
2020-09-29 10:50:03 +00:00
2020-09-30 04:52:57 +00:00
/// <summary>
2020-09-30 05:41:32 +00:00
/// Returns a gamefield-space quad surrounding the provided hit objects.
/// </summary>
/// <param name="hitObjects">The hit objects to calculate a quad for.</param>
private Quad getSurroundingQuad ( OsuHitObject [ ] hitObjects ) = >
2021-01-18 07:56:10 +00:00
getSurroundingQuad ( hitObjects . SelectMany ( h = >
{
if ( h is IHasPath path )
2021-01-18 08:13:47 +00:00
{
2021-01-18 07:56:10 +00:00
return new [ ]
{
h . Position ,
// can't use EndPosition for reverse slider cases.
h . Position + path . Path . PositionAt ( 1 )
} ;
2021-01-18 08:13:47 +00:00
}
2021-01-18 07:56:10 +00:00
return new [ ] { h . Position } ;
} ) ) ;
2020-09-30 05:41:32 +00:00
/// <summary>
/// Returns a gamefield-space quad surrounding the provided points.
2020-09-30 04:52:57 +00:00
/// </summary>
2020-09-30 05:41:32 +00:00
/// <param name="points">The points to calculate a quad for.</param>
private Quad getSurroundingQuad ( IEnumerable < Vector2 > points )
2020-09-29 10:50:03 +00:00
{
2020-10-09 09:50:05 +00:00
if ( ! EditorBeatmap . SelectedHitObjects . Any ( ) )
2020-09-30 04:52:57 +00:00
return new Quad ( ) ;
2020-09-29 10:50:03 +00:00
Vector2 minPosition = new Vector2 ( float . MaxValue , float . MaxValue ) ;
Vector2 maxPosition = new Vector2 ( float . MinValue , float . MinValue ) ;
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
2020-09-30 05:41:32 +00:00
foreach ( var p in points )
2020-09-29 10:50:03 +00:00
{
2020-09-30 05:41:32 +00:00
minPosition = Vector2 . ComponentMin ( minPosition , p ) ;
maxPosition = Vector2 . ComponentMax ( maxPosition , p ) ;
2020-09-29 10:50:03 +00:00
}
Vector2 size = maxPosition - minPosition ;
return new Quad ( minPosition . X , minPosition . Y , size . X , size . Y ) ;
}
2020-09-30 05:41:32 +00:00
/// <summary>
/// All osu! hitobjects which can be moved/rotated/scaled.
/// </summary>
2021-04-27 09:03:34 +00:00
private OsuHitObject [ ] selectedMovableObjects = > SelectedItems . OfType < OsuHitObject > ( )
2020-10-09 09:50:05 +00:00
. Where ( h = > ! ( h is Spinner ) )
. ToArray ( ) ;
2020-09-30 05:41:32 +00:00
2020-09-29 10:50:03 +00:00
/// <summary>
2020-09-30 04:02:05 +00:00
/// Rotate a point around an arbitrary origin.
2020-09-29 10:50:03 +00:00
/// </summary>
2020-09-30 04:02:05 +00:00
/// <param name="point">The point.</param>
/// <param name="origin">The centre origin to rotate around.</param>
2020-09-29 10:50:03 +00:00
/// <param name="angle">The angle to rotate (in degrees).</param>
2020-09-30 04:02:05 +00:00
private static Vector2 rotatePointAroundOrigin ( Vector2 point , Vector2 origin , float angle )
2020-09-29 10:50:03 +00:00
{
angle = - angle ;
2020-09-30 04:02:05 +00:00
point . X - = origin . X ;
point . Y - = origin . Y ;
2020-09-29 10:50:03 +00:00
Vector2 ret ;
2020-10-01 09:10:05 +00:00
ret . X = point . X * MathF . Cos ( MathUtils . DegreesToRadians ( angle ) ) + point . Y * MathF . Sin ( MathUtils . DegreesToRadians ( angle ) ) ;
ret . Y = point . X * - MathF . Sin ( MathUtils . DegreesToRadians ( angle ) ) + point . Y * MathF . Cos ( MathUtils . DegreesToRadians ( angle ) ) ;
2020-09-29 10:50:03 +00:00
2020-09-30 04:02:05 +00:00
ret . X + = origin . X ;
ret . Y + = origin . Y ;
2020-09-29 10:50:03 +00:00
return ret ;
}
2018-11-16 08:12:24 +00:00
}
}