osu/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs

185 lines
6.7 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 09:19:50 +00:00
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
2018-04-13 09:19:50 +00:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Input.Events;
2019-09-09 03:48:34 +00:00
using osu.Framework.Testing.Input;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
2021-10-01 17:22:23 +00:00
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Skinning;
2018-04-13 09:19:50 +00:00
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
2019-09-09 03:48:34 +00:00
using osuTK;
2018-04-13 09:19:50 +00:00
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneGameplayCursor : OsuSkinnableTestScene
2018-04-13 09:19:50 +00:00
{
[Cached]
2021-10-01 17:22:23 +00:00
private GameplayState gameplayState;
private OsuCursorContainer lastContainer;
[Resolved]
private OsuConfigManager config { get; set; }
private Drawable background;
public TestSceneGameplayCursor()
{
2021-10-01 17:22:23 +00:00
var ruleset = new OsuRuleset();
gameplayState = new GameplayState(CreateBeatmap(ruleset.RulesetInfo), ruleset, Array.Empty<Mod>());
AddStep("change background colour", () =>
{
background?.Expire();
Add(background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
Colour = new Colour4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1)
});
});
AddSliderStep("circle size", 0f, 10f, 0f, val =>
{
config.SetValue(OsuSetting.AutoCursorSize, true);
gameplayState.Beatmap.Difficulty.CircleSize = val;
Scheduler.AddOnce(() => loadContent(false));
});
AddStep("test cursor container", () => loadContent(false));
}
[TestCase(1, 1)]
[TestCase(5, 1)]
[TestCase(10, 1)]
[TestCase(1, 1.5f)]
[TestCase(5, 1.5f)]
[TestCase(10, 1.5f)]
public void TestSizing(int circleSize, float userScale)
{
AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
AddStep($"adjust cs to {circleSize}", () => gameplayState.Beatmap.Difficulty.CircleSize = circleSize);
AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
AddStep("load content", () => loadContent());
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
AddStep("set user scale to 1", () => config.SetValue(OsuSetting.GameplayCursorSize, 1f));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize));
AddStep("turn off autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, false));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1);
AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
}
[Test]
public void TestTopLeftOrigin()
{
AddStep("load content", () => loadContent(false, () => new SkinProvidingContainer(new TopLeftCursorSkin())));
}
private void loadContent(bool automated = true, Func<SkinProvidingContainer> skinProvider = null)
{
SetContents(_ =>
{
var inputManager = automated ? (InputManager)new MovingCursorInputManager() : new OsuInputManager(new OsuRuleset().RulesetInfo);
var skinContainer = skinProvider?.Invoke() ?? new SkinProvidingContainer(null);
lastContainer = automated ? new ClickingCursorContainer() : new OsuCursorContainer();
return inputManager.WithChild(skinContainer.WithChild(lastContainer));
});
}
private class TopLeftCursorSkin : ISkin
2018-04-13 09:19:50 +00:00
{
public Drawable GetDrawableComponent(ISkinComponent component) => null;
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
public ISample GetSample(ISampleInfo sampleInfo) => null;
2021-05-31 08:25:21 +00:00
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
2019-08-30 04:58:17 +00:00
{
switch (lookup)
2019-09-09 03:48:34 +00:00
{
case OsuSkinConfiguration osuLookup:
if (osuLookup == OsuSkinConfiguration.CursorCentre)
2021-07-05 15:52:39 +00:00
return SkinUtils.As<TValue>(new BindableBool());
break;
2019-09-09 03:48:34 +00:00
}
return null;
}
2018-04-13 09:19:50 +00:00
}
2019-09-09 03:48:34 +00:00
2019-09-09 04:01:40 +00:00
private class ClickingCursorContainer : OsuCursorContainer
{
private bool pressed;
public bool Pressed
{
set
{
if (value == pressed)
return;
pressed = value;
if (value)
OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
else
OnReleased(new KeyBindingReleaseEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
}
}
2019-09-09 04:01:40 +00:00
protected override void Update()
{
base.Update();
Pressed = ((int)(Time.Current / 1000)) % 2 == 0;
2019-09-09 04:01:40 +00:00
}
}
2019-09-09 03:48:34 +00:00
private class MovingCursorInputManager : ManualInputManager
{
public MovingCursorInputManager()
{
UseParentInput = false;
ShowVisualCursorGuide = false;
2019-09-09 03:48:34 +00:00
}
protected override void Update()
{
base.Update();
const double spin_duration = 5000;
double currentTime = Time.Current;
double angle = (currentTime % spin_duration) / spin_duration * 2 * Math.PI;
Vector2 rPos = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos));
}
}
2018-04-13 09:19:50 +00:00
}
}