osu/osu.Game/Screens/Loader.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Screens.Menu;
using OpenTK;
namespace osu.Game.Screens
{
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internal class Loader : OsuScreen
{
public override bool ShowOverlays => false;
public Loader()
{
ValidForResume = false;
}
protected override void LogoSetup(OsuLogo logo, bool resuming)
{
base.LogoSetup(logo, resuming);
logo.RelativePositionAxes = Axes.Both;
logo.Triangles = false;
logo.Position = new Vector2(0.9f);
logo.Scale = new Vector2(0.2f);
logo.FadeInFromZero(5000, Easing.OutQuint);
}
[BackgroundDependencyLoader]
private void load(OsuGame game)
{
if (game.IsDeployedBuild)
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LoadComponentAsync(new Disclaimer(), d => Push(d));
else
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LoadComponentAsync(new Intro(), d => Push(d));
}
}
}