osu/osu.Game/Performance/HighPerformanceSession.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Screens.Play;
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namespace osu.Game.Performance
{
public class HighPerformanceSession : Component
{
private readonly IBindable<bool> localUserPlaying = new Bindable<bool>();
[BackgroundDependencyLoader]
private void load(ILocalUserPlayInfo localUserInfo)
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{
localUserPlaying.BindTo(localUserInfo.IsPlaying);
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}
protected override void LoadComplete()
{
base.LoadComplete();
localUserPlaying.BindValueChanged(playing =>
{
if (playing.NewValue)
EnableHighPerformanceSession();
else
DisableHighPerformanceSession();
}, true);
}
protected virtual void EnableHighPerformanceSession()
{
}
protected virtual void DisableHighPerformanceSession()
{
}
}
}