osu/osu.Game/Skinning/SkinConfiguration.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
using osu.Game.Beatmaps.Formats;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
{
/// <summary>
/// An empty skin configuration.
/// </summary>
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public class SkinConfiguration : IHasComboColours, IHasCustomColours
{
public readonly SkinInfo SkinInfo = new SkinInfo();
public List<Color4> ComboColours { get; set; } = new List<Color4>();
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public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
public string HitCircleFont { get; set; }
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public int HitCircleOverlap { get; set; }
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public float? SliderBorderSize { get; set; }
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public float? SliderPathRadius { get; set; }
public bool? CursorExpand { get; set; }
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}
}