osu/osu.Game.Tests/Visual/Gameplay/TestSceneBreakOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual.Gameplay
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{
[TestFixture]
public class TestSceneBreakOverlay : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BreakOverlay),
};
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private readonly BreakOverlay breakOverlay, manualBreakOverlay;
private readonly ManualClock manualClock = new ManualClock();
private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
{
new BreakPeriod
{
StartTime = 1000,
EndTime = 5000,
},
new BreakPeriod
{
StartTime = 6000,
EndTime = 13500,
},
};
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public TestSceneBreakOverlay()
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{
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Add(breakOverlay = new BreakOverlay(true));
Add(manualBreakOverlay = new BreakOverlay(true)
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{
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Alpha = 0,
Clock = new FramedClock(manualClock),
});
}
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[Test]
public void TestShowBreaks()
{
loadClockStep(false);
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addShowBreakStep(2);
addShowBreakStep(5);
addShowBreakStep(15);
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}
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[Test]
public void TestNoEffectsBreak()
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{
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var shortBreak = new BreakPeriod { EndTime = 500 };
loadClockStep(true);
AddStep("start short break", () => manualBreakOverlay.Breaks = new[] { shortBreak });
seekBreakStep("seek back to 0", 0, false);
addBreakSeeks(shortBreak, false);
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}
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[Test]
public void TestMultipleBreaks()
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{
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loadClockStep(true);
AddStep("start multiple breaks", () => manualBreakOverlay.Breaks = testBreaks);
seekBreakStep("seek back to 0", 0, false);
foreach (var b in testBreaks)
addBreakSeeks(b, false);
}
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[Test]
public void TestRewindBreaks()
{
loadClockStep(true);
AddStep("start multiple breaks in rewind", () => manualBreakOverlay.Breaks = testBreaks);
seekBreakStep("seek back to 0", 0, false);
foreach (var b in testBreaks.Reverse())
addBreakSeeks(b, true);
}
[Test]
public void TestSkipBreaks()
{
loadClockStep(true);
AddStep("start multiple breaks with skipping", () => manualBreakOverlay.Breaks = testBreaks);
var b = testBreaks.Last();
seekBreakStep("seek back to 0", 0, false);
addBreakSeeks(b, false);
}
private void addShowBreakStep(double seconds)
{
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List<BreakPeriod>
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{
new BreakPeriod
{
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StartTime = Clock.CurrentTime,
EndTime = Clock.CurrentTime + seconds * 1000,
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}
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});
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}
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private void loadClockStep(bool loadManual)
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{
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AddStep($"load {(loadManual ? "manual" : "normal")} clock", () =>
{
breakOverlay.FadeTo(loadManual ? 0 : 1);
manualBreakOverlay.FadeTo(loadManual ? 1 : 0);
});
}
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private void addBreakSeeks(BreakPeriod b, bool isReversed)
{
if (isReversed)
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{
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seekBreakStep("seek to break after end", b.EndTime + 500, false);
seekBreakStep("seek to break end", b.EndTime, false);
seekBreakStep("seek to break middle", b.StartTime + b.Duration / 2, b.HasEffect);
seekBreakStep("seek to break start", b.StartTime, b.HasEffect);
}
else
{
seekBreakStep("seek to break start", b.StartTime, b.HasEffect);
seekBreakStep("seek to break middle", b.StartTime + b.Duration / 2, b.HasEffect);
seekBreakStep("seek to break end", b.EndTime, false);
seekBreakStep("seek to break after end", b.EndTime + 500, false);
}
}
private void seekBreakStep(string seekStepDescription, double time, bool onBreak)
{
AddStep(seekStepDescription, () => manualClock.CurrentTime = time);
AddAssert($"is{(!onBreak ? " not " : " ")}break time", () => manualBreakOverlay.IsBreakTime.Value == onBreak);
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}
}
}