osu/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public partial class LegacyReverseArrow : CompositeDrawable
{
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
private Drawable proxy = null!;
private Bindable<Color4> accentColour = null!;
private bool textureIsDefaultSkin;
private Drawable arrow = null!;
private bool shouldRotate;
[BackgroundDependencyLoader]
private void load(ISkinSource skinSource)
{
AutoSizeAxes = Axes.Both;
string lookupName = new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow).LookupName;
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var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
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InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS) ?? Empty());
textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
shouldRotate = skinSource.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value <= 1;
}
protected override void LoadComplete()
{
base.LoadComplete();
proxy = CreateProxy();
drawableObject.HitObjectApplied += onHitObjectApplied;
onHitObjectApplied(drawableObject);
accentColour = drawableObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(c =>
{
arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White;
}, true);
}
private void onHitObjectApplied(DrawableHitObject drawableObject)
{
Debug.Assert(proxy.Parent == null);
// see logic in LegacySliderHeadHitCircle.
(drawableObject as DrawableSliderRepeat)?.DrawableSlider
.OverlayElementContainer.Add(proxy);
}
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
{
const double duration = 300;
const float rotation = 5.625f;
switch (state)
{
case ArmedState.Idle:
if (shouldRotate)
{
InternalChild.ScaleTo(1.3f)
.RotateTo(rotation)
.Then()
.ScaleTo(1f, duration)
.RotateTo(-rotation, duration)
.Loop();
}
else
{
InternalChild.ScaleTo(1.3f).Then()
.ScaleTo(1f, duration, Easing.Out)
.Loop();
}
break;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
drawableObject.HitObjectApplied -= onHitObjectApplied;
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}