osu/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests.Mods
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{
public class TestSceneTaikoModPerfect : ModPerfectTestScene
{
public TestSceneTaikoModPerfect()
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: base(new TestTaikoRuleset(), new TaikoModPerfect())
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{
}
[TestCase(false)]
[TestCase(true)]
public void TestHit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Hit { StartTime = 1000, Type = HitType.Centre }), shouldMiss);
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[TestCase(false)]
[TestCase(true)]
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public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new DrumRoll { StartTime = 1000, EndTime = 3000 }), shouldMiss);
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[TestCase(false)]
[TestCase(true)]
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public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Swell { StartTime = 1000, EndTime = 3000 }), shouldMiss);
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private class TestTaikoRuleset : TaikoRuleset
{
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new TestTaikoHealthProcessor();
private class TestTaikoHealthProcessor : TaikoHealthProcessor
{
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
Health.Value = 1; // Don't care about the health condition (only the mod condition)
}
}
}
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}
}