2021-07-13 08:51:40 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit.Checks
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{
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public class CheckTooShortSpinners : ICheck
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{
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public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Spread, "Too short spinners");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateTooShort(this)
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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2021-10-02 03:34:29 +00:00
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double od = context.Beatmap.Difficulty.OverallDifficulty;
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2021-07-13 08:51:40 +00:00
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// These are meant to reflect the duration necessary for auto to score at least 1000 points on the spinner.
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// It's difficult to eliminate warnings here, as auto achieving 1000 points depends on the approach angle on some spinners.
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double warningThreshold = 500 + (od < 5 ? (5 - od) * -21.8 : (od - 5) * 20); // Anything above this is always ok.
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double problemThreshold = 450 + (od < 5 ? (5 - od) * -17 : (od - 5) * 17); // Anything below this is never ok.
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foreach (var hitObject in context.Beatmap.HitObjects)
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{
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if (!(hitObject is Spinner spinner))
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continue;
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if (spinner.Duration < problemThreshold)
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yield return new IssueTemplateTooShort(this).Create(spinner);
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else if (spinner.Duration < warningThreshold)
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yield return new IssueTemplateVeryShort(this).Create(spinner);
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}
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}
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public class IssueTemplateTooShort : IssueTemplate
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{
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public IssueTemplateTooShort(ICheck check)
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: base(check, IssueType.Problem, "This spinner is too short. Auto cannot achieve 1000 points on this.")
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{
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}
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public Issue Create(Spinner spinner) => new Issue(spinner, this);
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}
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public class IssueTemplateVeryShort : IssueTemplate
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{
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public IssueTemplateVeryShort(ICheck check)
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: base(check, IssueType.Warning, "This spinner may be too short. Ensure auto can achieve 1000 points on this.")
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{
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}
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public Issue Create(Spinner spinner) => new Issue(spinner, this);
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}
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}
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}
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