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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation ;
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using osu.Framework.Audio ;
using osu.Framework.Bindables ;
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using osu.Framework.Graphics ;
using osu.Framework.Graphics.Shapes ;
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using osu.Game.Graphics.Containers ;
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using osuTK.Graphics ;
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namespace osu.Game.Overlays
{
/// <summary>
/// An overlay which will display a black screen that dims over a period before confirming an exit action.
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/// Action is BYO (derived class will need to call <see cref="HoldToConfirmContainer.BeginConfirm"/> and <see cref="HoldToConfirmContainer.AbortConfirm"/> from a user event).
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/// </summary>
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public abstract class HoldToConfirmOverlay : HoldToConfirmContainer
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{
private Box overlay ;
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private readonly BindableDouble audioVolume = new BindableDouble ( 1 ) ;
[Resolved]
private AudioManager audio { get ; set ; }
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[BackgroundDependencyLoader]
private void load ( )
{
RelativeSizeAxes = Axes . Both ;
AlwaysPresent = true ;
Children = new Drawable [ ]
{
overlay = new Box
{
Alpha = 0 ,
Colour = Color4 . Black ,
RelativeSizeAxes = Axes . Both ,
}
} ;
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Progress . ValueChanged + = p = >
{
audioVolume . Value = 1 - p . NewValue ;
overlay . Alpha = ( float ) p . NewValue ;
} ;
audio . Tracks . AddAdjustment ( AdjustableProperty . Volume , audioVolume ) ;
}
protected override void Dispose ( bool isDisposing )
{
audio . Tracks . RemoveAdjustment ( AdjustableProperty . Volume , audioVolume ) ;
base . Dispose ( isDisposing ) ;
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}
}
}