2018-01-12 09:35:28 +00:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Catch.Replays
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{
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public class CatchFramedReplayInputHandler : FramedReplayInputHandler
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{
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public CatchFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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2018-01-22 09:46:59 +00:00
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public override List<InputState> GetPendingStates()
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2018-01-12 09:35:28 +00:00
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{
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2018-01-22 09:46:59 +00:00
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if (!Position.HasValue) return new List<InputState>();
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var action = new List<CatchAction>();
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if (CurrentFrame.ButtonState == ReplayButtonState.Left1)
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action.Add(CatchAction.Dash);
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if (Position.Value.X > CurrentFrame.Position.X)
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action.Add(CatchAction.MoveRight);
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else if (Position.Value.X < CurrentFrame.Position.X)
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action.Add(CatchAction.MoveLeft);
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return new List<InputState>
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2018-01-12 09:35:28 +00:00
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{
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2018-01-22 09:46:59 +00:00
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new CatchReplayState
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{
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PressedActions = action,
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CatcherX = Position.Value.X
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},
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};
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}
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2018-01-12 09:35:28 +00:00
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public class CatchReplayState : ReplayState<CatchAction>
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{
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public float? CatcherX { get; set; }
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}
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}
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}
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