2018-04-13 09:19:50 +00:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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2018-07-02 05:18:41 +00:00
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using System.Collections.Generic;
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2018-04-13 09:19:50 +00:00
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namespace osu.Game.Audio
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{
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[Serializable]
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public class SampleInfo
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{
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public const string HIT_WHISTLE = @"hitwhistle";
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public const string HIT_FINISH = @"hitfinish";
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public const string HIT_NORMAL = @"hitnormal";
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public const string HIT_CLAP = @"hitclap";
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/// <summary>
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/// An optional ruleset namespace.
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/// </summary>
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public string Namespace;
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/// <summary>
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/// The bank to load the sample from.
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/// </summary>
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public string Bank;
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/// <summary>
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/// The name of the sample to load.
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/// </summary>
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public string Name;
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/// <summary>
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/// The sample volume.
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/// </summary>
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public int Volume;
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2018-07-02 05:17:19 +00:00
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2018-07-05 11:16:55 +00:00
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/// <summary>
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/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
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/// </summary>
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2018-07-02 05:35:03 +00:00
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public virtual IEnumerable<string> LookupNames
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2018-07-02 05:18:41 +00:00
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{
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2018-07-02 05:35:03 +00:00
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get
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{
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if (!string.IsNullOrEmpty(Namespace))
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yield return $"{Namespace}/{Bank}-{Name}";
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yield return $"{Bank}-{Name}"; // Without namespace as a fallback even when we have a namespace
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}
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}
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2018-07-02 05:18:41 +00:00
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2018-07-02 05:17:19 +00:00
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public SampleInfo Clone() => (SampleInfo)MemberwiseClone();
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2018-04-13 09:19:50 +00:00
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}
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}
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