osu/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osuTK;
using osuTK.Graphics;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A Checkbox styled to be placed in line with an <see cref="OsuTabControl{T}"/>
/// </summary>
public class OsuTabControlCheckbox : Checkbox
{
private readonly Box box;
private readonly SpriteText text;
private readonly SpriteIcon icon;
private Color4? accentColour;
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public Color4 AccentColour
{
get => accentColour.GetValueOrDefault();
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set
{
accentColour = value;
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if (Current.Value)
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{
text.Colour = AccentColour;
icon.Colour = AccentColour;
}
}
}
public string Text
{
get => text.Text;
set => text.Text = value;
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}
private const float transition_length = 500;
private void fadeIn()
{
box.FadeIn(transition_length, Easing.OutQuint);
text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
}
private void fadeOut()
{
box.FadeOut(transition_length, Easing.OutQuint);
text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
}
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protected override bool OnHover(HoverEvent e)
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{
fadeIn();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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if (!Current.Value)
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fadeOut();
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base.OnHoverLost(e);
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}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == null)
AccentColour = colours.Blue;
}
public OsuTabControlCheckbox()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 5, Bottom = 5, },
Spacing = new Vector2(5f, 0f),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
text = new OsuSpriteText { Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold) },
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icon = new SpriteIcon
{
Size = new Vector2(14),
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Icon = FontAwesome.Regular.Circle,
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Shadow = true,
},
},
},
box = new Box
{
RelativeSizeAxes = Axes.X,
Height = 1,
Alpha = 0,
Colour = Color4.White,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
}
};
Current.ValueChanged += selected =>
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{
if (selected.NewValue)
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{
fadeIn();
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icon.Icon = FontAwesome.Regular.CheckCircle;
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}
else
{
fadeOut();
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icon.Icon = FontAwesome.Regular.Circle;
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}
};
}
}
}