2019-03-18 07:39:34 +00:00
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
|
|
|
|
using System;
|
|
|
|
using osu.Framework.Lists;
|
|
|
|
using osu.Framework.Timing;
|
|
|
|
using osu.Game.Beatmaps;
|
|
|
|
using osu.Game.Rulesets;
|
|
|
|
using osu.Game.Screens.Play;
|
|
|
|
|
|
|
|
namespace osu.Game.Tests.Visual
|
|
|
|
{
|
|
|
|
public class TestCasePlayerReferenceLeaking : AllPlayersTestCase
|
|
|
|
{
|
|
|
|
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
|
|
|
|
|
|
|
|
private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
|
|
|
|
|
|
|
|
protected override void AddCheckSteps()
|
|
|
|
{
|
2019-03-19 11:33:39 +00:00
|
|
|
AddUntilStep("no leaked beatmaps", () =>
|
2019-03-18 07:39:34 +00:00
|
|
|
{
|
|
|
|
GC.Collect();
|
|
|
|
GC.WaitForPendingFinalizers();
|
|
|
|
int count = 0;
|
|
|
|
|
|
|
|
workingWeakReferences.ForEachAlive(_ => count++);
|
|
|
|
return count == 1;
|
2019-03-19 11:33:39 +00:00
|
|
|
});
|
2019-03-18 07:39:34 +00:00
|
|
|
|
2019-03-19 11:33:39 +00:00
|
|
|
AddUntilStep("no leaked players", () =>
|
2019-03-18 07:39:34 +00:00
|
|
|
{
|
|
|
|
GC.Collect();
|
|
|
|
GC.WaitForPendingFinalizers();
|
|
|
|
int count = 0;
|
|
|
|
|
|
|
|
playerWeakReferences.ForEachAlive(_ => count++);
|
|
|
|
return count == 1;
|
2019-03-19 11:33:39 +00:00
|
|
|
});
|
2019-03-18 07:39:34 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock clock)
|
|
|
|
{
|
|
|
|
var working = base.CreateWorkingBeatmap(beatmap, clock);
|
|
|
|
workingWeakReferences.Add(working);
|
|
|
|
return working;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override Player CreatePlayer(Ruleset ruleset)
|
|
|
|
{
|
|
|
|
var player = base.CreatePlayer(ruleset);
|
|
|
|
playerWeakReferences.Add(player);
|
|
|
|
return player;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|