2019-11-07 03:59:05 +00:00
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
|
2019-11-07 04:23:00 +00:00
|
|
|
using osu.Framework.Graphics;
|
|
|
|
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
2019-11-07 03:59:05 +00:00
|
|
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|
|
|
|
|
|
|
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|
|
|
{
|
2019-11-07 04:23:00 +00:00
|
|
|
public class HoldNoteNoteSelectionBlueprint : ManiaSelectionBlueprint
|
2019-11-07 03:59:05 +00:00
|
|
|
{
|
2019-11-07 04:23:00 +00:00
|
|
|
protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
|
|
|
|
|
|
|
|
private readonly HoldNotePosition position;
|
|
|
|
|
|
|
|
public HoldNoteNoteSelectionBlueprint(DrawableHoldNote holdNote, HoldNotePosition position)
|
|
|
|
: base(holdNote)
|
2019-11-07 03:59:05 +00:00
|
|
|
{
|
2019-11-07 04:23:00 +00:00
|
|
|
this.position = position;
|
|
|
|
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
|
|
|
|
|
2019-11-07 03:59:05 +00:00
|
|
|
Select();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void Update()
|
|
|
|
{
|
|
|
|
base.Update();
|
|
|
|
|
2019-11-07 04:31:06 +00:00
|
|
|
// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
|
|
|
|
if (DrawableObject.IsLoaded)
|
|
|
|
{
|
2019-12-23 08:48:48 +00:00
|
|
|
DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)DrawableObject.Head : DrawableObject.Tail;
|
2019-11-07 04:23:00 +00:00
|
|
|
|
2019-11-07 04:31:06 +00:00
|
|
|
Anchor = note.Anchor;
|
|
|
|
Origin = note.Origin;
|
2019-11-07 03:59:05 +00:00
|
|
|
|
2019-11-07 04:31:06 +00:00
|
|
|
Size = note.DrawSize;
|
|
|
|
Position = note.DrawPosition;
|
|
|
|
}
|
2019-11-07 03:59:05 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
|
|
|
|
public override bool HandlePositionalInput => false;
|
|
|
|
}
|
|
|
|
}
|