2021-07-22 07:14:43 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2023-08-12 18:30:48 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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2023-08-12 18:30:48 +00:00
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using osu.Framework.Utils;
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2022-01-07 14:11:38 +00:00
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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namespace osu.Game.Rulesets.Objects
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{
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public static class SliderPathExtensions
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{
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/// <summary>
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/// Snaps the provided <paramref name="hitObject"/>'s duration using the <paramref name="snapProvider"/>.
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/// </summary>
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2022-04-28 02:48:45 +00:00
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public static void SnapTo<THitObject>(this THitObject hitObject, IDistanceSnapProvider? snapProvider)
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where THitObject : HitObject, IHasPath
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{
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hitObject.Path.ExpectedDistance.Value = snapProvider?.FindSnappedDistance(hitObject, (float)hitObject.Path.CalculatedDistance) ?? hitObject.Path.CalculatedDistance;
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}
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/// <summary>
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/// Reverse the direction of this path.
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/// </summary>
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/// <param name="sliderPath">The <see cref="SliderPath"/>.</param>
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/// <param name="positionalOffset">The positional offset of the resulting path. It should be added to the start position of this path.</param>
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public static void Reverse(this SliderPath sliderPath, out Vector2 positionalOffset)
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{
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var controlPoints = sliderPath.ControlPoints;
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double[] segmentEnds = sliderPath.GetSegmentEnds().ToArray();
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double[] distinctSegmentEnds = segmentEnds.Distinct().ToArray();
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// Remove control points at the end which do not affect the visual slider path ("invisible" control points).
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if (segmentEnds[^1] == segmentEnds[^2] && distinctSegmentEnds.Length > 1)
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{
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int numVisibleSegments = distinctSegmentEnds.Length - 2;
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var nonInheritedControlPoints = controlPoints.Where(p => p.Type is not null).ToList();
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var lastVisibleControlPoint = nonInheritedControlPoints[numVisibleSegments];
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int lastVisibleControlPointIndex = controlPoints.IndexOf(lastVisibleControlPoint);
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if (controlPoints.Count > lastVisibleControlPointIndex + 1)
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{
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// Make sure to include all inherited control points directly after the last visible non-inherited control point.
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do
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{
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lastVisibleControlPointIndex++;
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} while (lastVisibleControlPointIndex + 1 < controlPoints.Count && controlPoints[lastVisibleControlPointIndex].Type is null);
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}
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// Remove all control points after the first invisible non-inherited control point.
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controlPoints.RemoveRange(lastVisibleControlPointIndex + 1, controlPoints.Count - lastVisibleControlPointIndex - 1);
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}
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// Recalculate perfect curve at the end of the slider path.
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if (controlPoints.Count >= 3 && controlPoints[^3].Type == PathType.PerfectCurve && controlPoints[^2].Type is null && distinctSegmentEnds.Length > 1)
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{
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double lastSegmentStart = distinctSegmentEnds[^2];
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double lastSegmentEnd = distinctSegmentEnds[^1];
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var oldCircleArcPath = new List<Vector2>();
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sliderPath.GetPathToProgress(oldCircleArcPath, lastSegmentStart / lastSegmentEnd, 1);
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var newCircleArcPoints = new[]
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{
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oldCircleArcPath[0],
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oldCircleArcPath[oldCircleArcPath.Count / 2],
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oldCircleArcPath[^1]
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};
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var newCircleArcPath = PathApproximator.ApproximateCircularArc(newCircleArcPoints.AsSpan());
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controlPoints[^2].Position = newCircleArcPath[newCircleArcPath.Count / 2];
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}
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// Reverse the control points.
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var points = controlPoints.ToArray();
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positionalOffset = sliderPath.PositionAt(1);
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controlPoints.Clear();
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PathType? lastType = null;
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2021-10-27 04:04:41 +00:00
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for (int i = 0; i < points.Length; i++)
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{
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var p = points[i];
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p.Position -= positionalOffset;
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// propagate types forwards to last null type
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if (i == points.Length - 1)
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{
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p.Type = lastType;
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p.Position = Vector2.Zero;
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}
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else if (p.Type != null)
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(p.Type, lastType) = (lastType, p.Type);
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controlPoints.Insert(0, p);
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}
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}
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}
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}
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