osu/osu.Game/Screens/Select/FooterV2/FooterV2.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK;
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namespace osu.Game.Screens.Select.FooterV2
{
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public partial class FooterV2 : InputBlockingContainer
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{
//Should be 60, setting to 50 for now for the sake of matching the current BackButton height.
private const int height = 50;
private const int padding = 80;
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
public void AddButton(FooterButtonV2 button, OverlayContainer? overlay = null)
{
if (overlay != null)
{
overlays.Add(overlay);
button.Action = () => showOverlay(overlay);
button.OverlayState.BindTo(overlay.State);
}
buttons.Add(button);
}
private void showOverlay(OverlayContainer overlay)
{
foreach (var o in overlays)
{
if (o == overlay)
o.ToggleVisibility();
else
o.Hide();
}
}
private FillFlowContainer<FooterButtonV2> buttons = null!;
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[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
RelativeSizeAxes = Axes.X;
Height = height;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colour.B5
},
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
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Position = new Vector2(TwoLayerButton.SIZE_EXTENDED.X + padding, 10),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(padding, 0),
Children = new Drawable[]
{
buttons = new FillFlowContainer<FooterButtonV2>
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(-FooterButtonV2.SHEAR_WIDTH + 7, 0),
AutoSizeAxes = Axes.Both
}
}
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}
};
}
}
}