osu/osu.Game.Rulesets.Taiko/Objects/Swell.cs

38 lines
1.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 09:19:50 +00:00
using System;
2018-04-13 09:19:50 +00:00
using osu.Game.Rulesets.Objects.Types;
2018-11-29 15:05:13 +00:00
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Taiko.Judgements;
2018-04-13 09:19:50 +00:00
namespace osu.Game.Rulesets.Taiko.Objects
{
public class Swell : TaikoHitObject, IHasEndTime
{
public double EndTime => StartTime + Duration;
public double Duration { get; set; }
/// <summary>
/// The number of hits required to complete the swell successfully.
/// </summary>
public int RequiredHits = 10;
2019-02-28 04:31:40 +00:00
public override bool IsStrong
{
set => throw new NotSupportedException($"{nameof(Swell)} cannot be a strong hitobject.");
}
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
for (int i = 0; i < RequiredHits; i++)
AddNested(new SwellTick());
}
2018-12-06 08:09:42 +00:00
public override Judgement CreateJudgement() => new TaikoSwellJudgement();
2018-04-13 09:19:50 +00:00
}
}