2023-12-06 08:09:12 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2023-12-06 08:11:28 +00:00
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using System;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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2023-12-06 08:09:12 +00:00
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using NUnit.Framework;
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2023-12-06 08:11:28 +00:00
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using osu.Framework.Extensions;
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2023-12-06 08:09:12 +00:00
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using osu.Framework.Utils;
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using osu.Game.Tests.Visual;
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using SharpCompress.Archives.Zip;
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2023-12-06 08:09:12 +00:00
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namespace osu.Game.Rulesets.Taiko.Tests.Editor
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{
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public partial class TestSceneTaikoEditorSaving : EditorSavingTestScene
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{
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protected override Ruleset CreateRuleset() => new TaikoRuleset();
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2023-12-06 08:11:28 +00:00
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[Test]
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public void TestTaikoSliderMultiplierInExport()
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{
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AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = 2);
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SaveEditor();
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AddStep("export beatmap", () => Game.BeatmapManager.Export(EditorBeatmap.BeatmapInfo.BeatmapSet!).WaitSafely());
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AddAssert("check slider multiplier correct in file", () =>
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{
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string export = LocalStorage.GetFiles("exports").First();
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using (var stream = LocalStorage.GetStream(export))
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using (var zip = ZipArchive.Open(stream))
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{
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using (var osuStream = zip.Entries.First().OpenEntryStream())
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using (var reader = new StreamReader(osuStream))
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{
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string? line;
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while ((line = reader.ReadLine()) != null)
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{
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if (line.StartsWith("SliderMultiplier", StringComparison.Ordinal))
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{
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return float.Parse(line.Split(':', StringSplitOptions.TrimEntries).Last(), provider: CultureInfo.InvariantCulture);
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}
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}
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}
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}
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return 0;
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}, () => Is.EqualTo(2));
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}
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2023-12-06 08:09:12 +00:00
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[Test]
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public void TestTaikoSliderMultiplier()
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{
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AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = 2);
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SaveEditor();
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AddAssert("Beatmap has correct slider multiplier", assertTaikoSliderMulitplier);
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ReloadEditorToSameBeatmap();
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AddAssert("Beatmap still has correct slider multiplier", assertTaikoSliderMulitplier);
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bool assertTaikoSliderMulitplier()
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{
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return Precision.AlmostEquals(EditorBeatmap.Difficulty.SliderMultiplier, 2);
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}
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}
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}
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}
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