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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq ;
using NUnit.Framework ;
using osu.Framework.Input ;
using osu.Framework.Testing ;
using osu.Framework.Utils ;
using osu.Game.Beatmaps ;
using osu.Game.Rulesets.Osu.Objects ;
using osu.Game.Rulesets.UI ;
using osu.Game.Screens.Edit ;
using osu.Game.Screens.Edit.Compose.Components.Timeline ;
using osu.Game.Screens.Edit.Timing ;
using osu.Game.Tests.Beatmaps ;
using osu.Game.Tests.Visual ;
using osuTK ;
using osuTK.Input ;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public partial class TestSceneSliderVelocityAdjust : OsuGameTestScene
{
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private Screens . Edit . Editor ? editor = > Game . ScreenStack . CurrentScreen as Screens . Edit . Editor ;
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private EditorBeatmap editorBeatmap = > editor . ChildrenOfType < EditorBeatmap > ( ) . FirstOrDefault ( ) ! ;
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private EditorClock editorClock = > editor . ChildrenOfType < EditorClock > ( ) . FirstOrDefault ( ) ! ;
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private Slider ? slider = > editorBeatmap . HitObjects . OfType < Slider > ( ) . FirstOrDefault ( ) ;
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private TimelineHitObjectBlueprint blueprint = > editor . ChildrenOfType < TimelineHitObjectBlueprint > ( ) . FirstOrDefault ( ) ! ;
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private DifficultyPointPiece difficultyPointPiece = > blueprint . ChildrenOfType < DifficultyPointPiece > ( ) . First ( ) ;
private IndeterminateSliderWithTextBoxInput < double > velocityTextBox = > Game . ChildrenOfType < DifficultyPointPiece . DifficultyEditPopover > ( ) . First ( ) . ChildrenOfType < IndeterminateSliderWithTextBoxInput < double > > ( ) . First ( ) ;
protected override IBeatmap CreateBeatmap ( RulesetInfo ruleset ) = > new TestBeatmap ( ruleset , false ) ;
[TestCase(true)]
[TestCase(false)]
public void TestVelocityChangeSavesCorrectly ( bool adjustVelocity )
{
double? velocity = null ;
AddStep ( "enter editor" , ( ) = > Game . ScreenStack . Push ( new EditorLoader ( ) ) ) ;
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AddUntilStep ( "wait for editor load" , ( ) = > editor ? . ReadyForUse , ( ) = > Is . True ) ;
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AddStep ( "seek to first control point" , ( ) = > editorClock . Seek ( editorBeatmap . ControlPointInfo . TimingPoints . First ( ) . Time ) ) ;
AddStep ( "enter slider placement mode" , ( ) = > InputManager . Key ( Key . Number3 ) ) ;
AddStep ( "move mouse to centre" , ( ) = > InputManager . MoveMouseTo ( editor . ChildrenOfType < Playfield > ( ) . First ( ) . ScreenSpaceDrawQuad . Centre ) ) ;
AddStep ( "start placement" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddStep ( "move mouse to bottom right" , ( ) = > InputManager . MoveMouseTo ( editor . ChildrenOfType < Playfield > ( ) . First ( ) . ScreenSpaceDrawQuad . BottomRight - new Vector2 ( 10 ) ) ) ;
AddStep ( "end placement" , ( ) = > InputManager . Click ( MouseButton . Right ) ) ;
AddStep ( "exit placement mode" , ( ) = > InputManager . Key ( Key . Number1 ) ) ;
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AddAssert ( "slider placed" , ( ) = > slider , ( ) = > Is . Not . Null ) ;
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AddStep ( "select slider" , ( ) = > editorBeatmap . SelectedHitObjects . Add ( slider ) ) ;
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AddAssert ( "ensure one slider placed" , ( ) = > slider , ( ) = > Is . Not . Null ) ;
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AddStep ( "store velocity" , ( ) = > velocity = slider ! . Velocity ) ;
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if ( adjustVelocity )
{
AddStep ( "open velocity adjust panel" , ( ) = > difficultyPointPiece . TriggerClick ( ) ) ;
AddStep ( "change velocity" , ( ) = > velocityTextBox . Current . Value = 2 ) ;
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AddAssert ( "velocity adjusted" , ( ) = > slider ! . Velocity ,
( ) = > Is . EqualTo ( velocity ! . Value * 2 ) . Within ( Precision . DOUBLE_EPSILON ) ) ;
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AddStep ( "store velocity" , ( ) = > velocity = slider ! . Velocity ) ;
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}
AddStep ( "save" , ( ) = > InputManager . Keys ( PlatformAction . Save ) ) ;
AddStep ( "exit" , ( ) = > InputManager . Key ( Key . Escape ) ) ;
AddStep ( "enter editor (again)" , ( ) = > Game . ScreenStack . Push ( new EditorLoader ( ) ) ) ;
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AddUntilStep ( "wait for editor load" , ( ) = > editor ? . ReadyForUse , ( ) = > Is . True ) ;
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AddStep ( "seek to slider" , ( ) = > editorClock . Seek ( slider ! . StartTime ) ) ;
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AddAssert ( "slider has correct velocity" , ( ) = > slider ! . Velocity , ( ) = > Is . EqualTo ( velocity ) ) ;
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}
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[Test]
public void TestVelocityUndo ( )
{
double? velocityBefore = null ;
double? durationBefore = null ;
AddStep ( "enter editor" , ( ) = > Game . ScreenStack . Push ( new EditorLoader ( ) ) ) ;
AddUntilStep ( "wait for editor load" , ( ) = > editor ? . ReadyForUse = = true ) ;
AddStep ( "seek to first control point" , ( ) = > editorClock . Seek ( editorBeatmap . ControlPointInfo . TimingPoints . First ( ) . Time ) ) ;
AddStep ( "enter slider placement mode" , ( ) = > InputManager . Key ( Key . Number3 ) ) ;
AddStep ( "move mouse to centre" , ( ) = > InputManager . MoveMouseTo ( editor . ChildrenOfType < Playfield > ( ) . First ( ) . ScreenSpaceDrawQuad . Centre ) ) ;
AddStep ( "start placement" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddStep ( "move mouse to bottom right" , ( ) = > InputManager . MoveMouseTo ( editor . ChildrenOfType < Playfield > ( ) . First ( ) . ScreenSpaceDrawQuad . BottomRight - new Vector2 ( 10 ) ) ) ;
AddStep ( "end placement" , ( ) = > InputManager . Click ( MouseButton . Right ) ) ;
AddStep ( "exit placement mode" , ( ) = > InputManager . Key ( Key . Number1 ) ) ;
AddAssert ( "slider placed" , ( ) = > slider , ( ) = > Is . Not . Null ) ;
AddStep ( "select slider" , ( ) = > editorBeatmap . SelectedHitObjects . Add ( slider ) ) ;
AddStep ( "store velocity" , ( ) = >
{
velocityBefore = slider ! . Velocity ;
durationBefore = slider . Duration ;
} ) ;
AddStep ( "open velocity adjust panel" , ( ) = > difficultyPointPiece . TriggerClick ( ) ) ;
AddStep ( "change velocity" , ( ) = > velocityTextBox . Current . Value = 2 ) ;
AddAssert ( "velocity adjusted" , ( ) = > slider ! . Velocity , ( ) = > Is . EqualTo ( velocityBefore ! . Value * 2 ) . Within ( Precision . DOUBLE_EPSILON ) ) ;
AddStep ( "undo" , ( ) = >
{
InputManager . PressKey ( Key . ControlLeft ) ;
InputManager . Key ( Key . Z ) ;
InputManager . ReleaseKey ( Key . ControlLeft ) ;
} ) ;
AddAssert ( "slider has correct velocity" , ( ) = > slider ! . Velocity , ( ) = > Is . EqualTo ( velocityBefore ) ) ;
AddAssert ( "slider has correct duration" , ( ) = > slider ! . Duration , ( ) = > Is . EqualTo ( durationBefore ) ) ;
}
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}
}