osu/osu.Game/Scoring/ScoreImporter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using Newtonsoft.Json;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Rulesets;
using osu.Game.Scoring.Legacy;
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using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using Realms;
namespace osu.Game.Scoring
{
public class ScoreImporter : RealmArchiveModelImporter<ScoreInfo>
{
public override IEnumerable<string> HandledExtensions => new[] { ".osr" };
protected override string[] HashableFileTypes => new[] { ".osr" };
private readonly RulesetStore rulesets;
private readonly Func<BeatmapManager> beatmaps;
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private readonly IAPIProvider api;
public ScoreImporter(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, RealmAccess realm, IAPIProvider api)
: base(storage, realm)
{
this.rulesets = rulesets;
this.beatmaps = beatmaps;
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this.api = api;
}
protected override ScoreInfo? CreateModel(ArchiveReader archive)
{
string name = archive.Filenames.First(f => f.EndsWith(".osr", StringComparison.OrdinalIgnoreCase));
using (var stream = archive.GetStream(name))
{
try
{
return new DatabasedLegacyScoreDecoder(rulesets, beatmaps()).Parse(stream).ScoreInfo;
}
catch (LegacyScoreDecoder.BeatmapNotFoundException e)
{
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Logger.Log($@"Score '{archive.Name}' failed to import: no corresponding beatmap with the hash '{e.Hash}' could be found.", LoggingTarget.Database);
// In the case of a missing beatmap, let's attempt to resolve it and show a prompt to the user to download the required beatmap.
var req = new GetBeatmapRequest(new BeatmapInfo { MD5Hash = e.Hash });
req.Success += res => PostNotification?.Invoke(new MissingBeatmapNotification(res, archive, e.Hash));
api.Queue(req);
return null;
}
}
}
public Score GetScore(ScoreInfo score) => new LegacyDatabasedScore(score, rulesets, beatmaps(), Files.Store);
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protected override void Populate(ScoreInfo model, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken = default)
{
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Debug.Assert(model.BeatmapInfo != null);
// Ensure the beatmap is not detached.
if (!model.BeatmapInfo.IsManaged)
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model.BeatmapInfo = realm.Find<BeatmapInfo>(model.BeatmapInfo.ID)!;
if (!model.Ruleset.IsManaged)
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model.Ruleset = realm.Find<RulesetInfo>(model.Ruleset.ShortName)!;
// These properties are known to be non-null, but these final checks ensure a null hasn't come from somewhere (or the refetch has failed).
// Under no circumstance do we want these to be written to realm as null.
ArgumentNullException.ThrowIfNull(model.BeatmapInfo);
ArgumentNullException.ThrowIfNull(model.Ruleset);
PopulateMaximumStatistics(model);
if (string.IsNullOrEmpty(model.StatisticsJson))
model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics);
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if (string.IsNullOrEmpty(model.MaximumStatisticsJson))
model.MaximumStatisticsJson = JsonConvert.SerializeObject(model.MaximumStatistics);
// for pre-ScoreV2 lazer scores, apply a best-effort conversion of total score to ScoreV2.
// this requires: max combo, statistics, max statistics (where available), and mods to already be populated on the score.
if (StandardisedScoreMigrationTools.ShouldMigrateToNewStandardised(model))
model.TotalScore = StandardisedScoreMigrationTools.GetNewStandardised(model);
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else if (model.IsLegacyScore)
{
model.LegacyTotalScore = model.TotalScore;
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model.TotalScore = StandardisedScoreMigrationTools.ConvertFromLegacyTotalScore(model, beatmaps());
}
}
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/// <summary>
/// Populates the <see cref="ScoreInfo.MaximumStatistics"/> for a given <see cref="ScoreInfo"/>.
/// </summary>
/// <param name="score">The score to populate the statistics of.</param>
public void PopulateMaximumStatistics(ScoreInfo score)
{
Debug.Assert(score.BeatmapInfo != null);
if (score.MaximumStatistics.Select(kvp => kvp.Value).Sum() > 0)
return;
var beatmap = score.BeatmapInfo!.Detach();
var ruleset = score.Ruleset.Detach();
var rulesetInstance = ruleset.CreateInstance();
Debug.Assert(rulesetInstance != null);
// Populate the maximum statistics.
HitResult maxBasicResult = rulesetInstance.GetHitResults()
.Select(h => h.result)
.Where(h => h.IsBasic()).MaxBy(Judgement.ToNumericResult);
foreach ((HitResult result, int count) in score.Statistics)
{
switch (result)
{
case HitResult.LargeTickHit:
case HitResult.LargeTickMiss:
score.MaximumStatistics[HitResult.LargeTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.LargeTickHit) + count;
break;
case HitResult.SmallTickHit:
case HitResult.SmallTickMiss:
score.MaximumStatistics[HitResult.SmallTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit) + count;
break;
case HitResult.IgnoreHit:
case HitResult.IgnoreMiss:
case HitResult.SmallBonus:
case HitResult.LargeBonus:
break;
default:
score.MaximumStatistics[maxBasicResult] = score.MaximumStatistics.GetValueOrDefault(maxBasicResult) + count;
break;
}
}
if (!score.IsLegacyScore)
return;
#pragma warning disable CS0618
// In osu! and osu!mania, some judgements affect combo but aren't stored to scores.
// A special hit result is used to pad out the combo value to match, based on the max combo from the difficulty attributes.
var calculator = rulesetInstance.CreateDifficultyCalculator(beatmaps().GetWorkingBeatmap(beatmap));
var attributes = calculator.Calculate(score.Mods);
int maxComboFromStatistics = score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Select(kvp => kvp.Value).DefaultIfEmpty(0).Sum();
if (attributes.MaxCombo > maxComboFromStatistics)
score.MaximumStatistics[HitResult.LegacyComboIncrease] = attributes.MaxCombo - maxComboFromStatistics;
#pragma warning restore CS0618
}
// Very naive local caching to improve performance of large score imports (where the username is usually the same for most or all scores).
private readonly Dictionary<string, APIUser> usernameLookupCache = new Dictionary<string, APIUser>();
protected override void PostImport(ScoreInfo model, Realm realm, ImportParameters parameters)
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{
base.PostImport(model, realm, parameters);
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populateUserDetails(model);
}
/// <summary>
/// Legacy replays only store a username.
/// This will populate a user ID during import.
/// </summary>
private void populateUserDetails(ScoreInfo model)
{
string username = model.RealmUser.Username;
if (usernameLookupCache.TryGetValue(username, out var existing))
{
model.User = existing;
return;
}
var userRequest = new GetUserRequest(username);
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api.Perform(userRequest);
if (userRequest.Response is APIUser user)
{
usernameLookupCache.TryAdd(username, new APIUser
{
// Because this is a permanent cache, let's only store the pieces we're interested in,
// rather than the full API response. If we start to store more than these three fields
// in realm, this should be undone.
Id = user.Id,
Username = user.Username,
CountryCode = user.CountryCode,
});
model.User = user;
}
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}
}
}