osu/osu.Game.Rulesets.Catch/UI/SkinnableCatcher.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

33 lines
1.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.UI
{
2021-06-16 05:01:12 +00:00
/// <summary>
/// The visual representation of the <see cref="Catcher"/>.
/// It includes the body part of the catcher and the catcher plate.
/// </summary>
public partial class SkinnableCatcher : SkinnableDrawable
{
2021-06-16 07:17:14 +00:00
/// <summary>
/// This is used by skin elements to determine which texture of the catcher is used.
/// </summary>
[Cached]
public readonly Bindable<CatcherAnimationState> AnimationState = new Bindable<CatcherAnimationState>();
public SkinnableCatcher()
: base(new CatchSkinComponentLookup(CatchSkinComponents.Catcher), _ => new DefaultCatcher())
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
CentreComponent = false;
}
}
}