osu/osu.Game.Modes.Osu/OsuScoreProcessor.cs

63 lines
1.9 KiB
C#
Raw Normal View History

2016-12-06 09:56:20 +00:00
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables;
2016-11-29 11:30:16 +00:00
namespace osu.Game.Modes.Osu
{
class OsuScoreProcessor : ScoreProcessor
{
2017-01-18 15:51:38 +00:00
public OsuScoreProcessor(int hitObjectCount)
: base(hitObjectCount)
{
}
protected override void UpdateCalculations(JudgementInfo judgement)
{
if (judgement != null)
{
switch (judgement.Result)
{
case HitResult.Hit:
Combo.Value++;
2017-01-10 09:21:07 +00:00
Health.Value += 0.1f;
break;
case HitResult.Miss:
Combo.Value = 0;
2017-01-10 09:21:07 +00:00
Health.Value -= 0.2f;
break;
}
}
int score = 0;
int maxScore = 0;
foreach (OsuJudgementInfo j in Judgements)
{
switch (j.Score)
{
case OsuScoreResult.Miss:
maxScore += 300;
break;
case OsuScoreResult.Hit50:
score += 50;
maxScore += 300;
break;
case OsuScoreResult.Hit100:
score += 100;
maxScore += 300;
break;
case OsuScoreResult.Hit300:
score += 300;
maxScore += 300;
break;
}
}
TotalScore.Value = score;
Accuracy.Value = (double)score / maxScore;
}
2016-11-29 11:30:16 +00:00
}
}