2019-01-24 08:43:03 +00:00
|
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2022-06-17 07:37:17 +00:00
|
|
|
|
#nullable disable
|
|
|
|
|
|
2018-01-17 08:35:27 +00:00
|
|
|
|
using System.ComponentModel;
|
|
|
|
|
using System.Linq;
|
2020-03-26 06:28:56 +00:00
|
|
|
|
using osu.Framework.Testing;
|
2022-03-28 14:37:39 +00:00
|
|
|
|
using osu.Game.Graphics.Containers;
|
2018-01-17 08:35:27 +00:00
|
|
|
|
using osu.Game.Rulesets;
|
2020-03-29 14:29:46 +00:00
|
|
|
|
using osu.Game.Rulesets.Objects;
|
2022-06-30 02:21:15 +00:00
|
|
|
|
using osu.Game.Rulesets.Osu;
|
2020-03-29 14:29:46 +00:00
|
|
|
|
using osu.Game.Rulesets.Scoring;
|
2018-01-17 08:35:27 +00:00
|
|
|
|
using osu.Game.Screens.Play;
|
2020-03-27 18:42:45 +00:00
|
|
|
|
using osu.Game.Screens.Play.Break;
|
2020-03-29 14:29:46 +00:00
|
|
|
|
using osu.Game.Screens.Ranking;
|
2022-03-28 14:37:39 +00:00
|
|
|
|
using osu.Game.Users.Drawables;
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2019-03-24 16:02:36 +00:00
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
2018-01-17 08:35:27 +00:00
|
|
|
|
{
|
|
|
|
|
[Description("Player instantiated with an autoplay mod.")]
|
2020-01-31 04:54:26 +00:00
|
|
|
|
public partial class TestSceneAutoplay : TestSceneAllRulesetPlayers
|
2018-01-17 08:35:27 +00:00
|
|
|
|
{
|
2021-06-02 02:33:43 +00:00
|
|
|
|
protected new TestReplayPlayer Player => (TestReplayPlayer)base.Player;
|
2020-03-05 02:25:07 +00:00
|
|
|
|
|
2018-06-06 11:21:47 +00:00
|
|
|
|
protected override Player CreatePlayer(Ruleset ruleset)
|
2018-01-17 08:35:27 +00:00
|
|
|
|
{
|
2020-03-29 14:29:46 +00:00
|
|
|
|
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
|
2021-06-02 02:33:43 +00:00
|
|
|
|
return new TestReplayPlayer(false);
|
2018-05-26 05:46:05 +00:00
|
|
|
|
}
|
|
|
|
|
|
2019-03-18 07:39:34 +00:00
|
|
|
|
protected override void AddCheckSteps()
|
2019-01-23 05:43:23 +00:00
|
|
|
|
{
|
2022-07-30 06:57:18 +00:00
|
|
|
|
// we only want this beatmap for time reference.
|
|
|
|
|
var referenceBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
|
2022-06-30 02:21:15 +00:00
|
|
|
|
|
2020-03-05 02:25:07 +00:00
|
|
|
|
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
2023-06-26 17:27:42 +00:00
|
|
|
|
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.InputCountController.Triggers.Any(kc => kc.ActivationCount.Value > 2));
|
2022-06-30 02:21:15 +00:00
|
|
|
|
|
2022-07-30 06:57:18 +00:00
|
|
|
|
seekTo(referenceBeatmap.Breaks[0].StartTime);
|
2023-06-26 17:27:42 +00:00
|
|
|
|
AddAssert("keys not counting", () => !Player.HUDOverlay.InputCountController.IsCounting.Value);
|
2020-03-27 18:42:45 +00:00
|
|
|
|
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
|
2022-06-30 02:21:15 +00:00
|
|
|
|
|
2020-03-06 08:48:24 +00:00
|
|
|
|
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
2023-06-26 17:27:42 +00:00
|
|
|
|
AddUntilStep("key counter reset", () => Player.HUDOverlay.InputCountController.Triggers.All(kc => kc.ActivationCount.Value == 0));
|
2020-07-15 07:42:37 +00:00
|
|
|
|
|
2022-07-30 06:57:18 +00:00
|
|
|
|
seekTo(referenceBeatmap.HitObjects[^1].GetEndTime());
|
2022-03-28 14:37:39 +00:00
|
|
|
|
AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);
|
2020-03-29 14:29:46 +00:00
|
|
|
|
|
|
|
|
|
AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
|
|
|
|
|
AddAssert("score has no misses", () => getResultsScreen().Score.Statistics[HitResult.Miss] == 0);
|
|
|
|
|
|
2022-03-30 20:04:19 +00:00
|
|
|
|
AddUntilStep("avatar displayed", () => getAvatar() != null);
|
2022-03-28 14:37:39 +00:00
|
|
|
|
AddAssert("avatar not clickable", () => getAvatar().ChildrenOfType<OsuClickableContainer>().First().Action == null);
|
|
|
|
|
|
|
|
|
|
ClickableAvatar getAvatar() => getResultsScreen()
|
|
|
|
|
.ChildrenOfType<ClickableAvatar>().FirstOrDefault();
|
|
|
|
|
|
2020-03-29 14:29:46 +00:00
|
|
|
|
ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen;
|
2019-09-17 13:33:27 +00:00
|
|
|
|
}
|
2020-03-29 15:58:06 +00:00
|
|
|
|
|
2022-06-30 02:21:15 +00:00
|
|
|
|
private void seekTo(double time)
|
2020-03-29 15:58:06 +00:00
|
|
|
|
{
|
2022-06-30 02:21:15 +00:00
|
|
|
|
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
|
|
|
|
|
|
|
|
|
|
// Prevent test timeouts by seeking in 10 second increments.
|
|
|
|
|
for (double t = 0; t < time; t += 10000)
|
|
|
|
|
{
|
|
|
|
|
double expectedTime = t;
|
|
|
|
|
AddUntilStep($"current time >= {t}", () => Player.DrawableRuleset.FrameStableClock.CurrentTime >= expectedTime);
|
|
|
|
|
}
|
2020-03-29 15:58:06 +00:00
|
|
|
|
|
2022-06-30 02:21:15 +00:00
|
|
|
|
AddUntilStep("wait for seek to complete", () => Player.DrawableRuleset.FrameStableClock.CurrentTime >= time);
|
2020-03-29 15:58:06 +00:00
|
|
|
|
}
|
2018-01-17 08:35:27 +00:00
|
|
|
|
}
|
|
|
|
|
}
|