2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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2020-12-29 14:22:56 +00:00
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using osu.Game.Beatmaps;
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2018-01-09 04:41:57 +00:00
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using osu.Game.Rulesets.Mods;
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2018-04-13 09:19:50 +00:00
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2018-01-09 04:41:57 +00:00
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModHardRock : ModHardRock
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{
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2022-07-18 04:22:25 +00:00
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
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2020-12-29 14:22:56 +00:00
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2020-12-30 14:57:41 +00:00
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/// <summary>
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/// Multiplier factor added to the scrolling speed.
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/// </summary>
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/// <remarks>
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/// This factor is made up of two parts: the base part (1.4) and the aspect ratio adjustment (4/3).
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/// Stable applies the latter by dividing the width of the user's display by the width of a display with the same height, but 4:3 aspect ratio.
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/// TODO: Revisit if taiko playfield ever changes away from a hard-coded 16:9 (see https://github.com/ppy/osu/issues/5685).
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/// </remarks>
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private const double slider_multiplier = 1.4 * 4 / 3;
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2020-12-29 14:22:56 +00:00
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public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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base.ApplyToDifficulty(difficulty);
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difficulty.SliderMultiplier *= slider_multiplier;
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}
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2018-01-09 04:41:57 +00:00
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}
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}
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