osu/osu.Game.Tests/Visual/Editing/TestSceneHitObjectDifficultyPointAdjustments.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using Humanizer;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Screens.Edit.Timing;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneHitObjectDifficultyPointAdjustments : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("add test objects", () =>
{
EditorBeatmap.Add(new Slider
{
StartTime = 0,
Position = (OsuPlayfield.BASE_SIZE - new Vector2(0, 100)) / 2,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(new Vector2(0, 0)),
new PathControlPoint(new Vector2(0, 100))
}
}
});
EditorBeatmap.Add(new Slider
{
StartTime = 500,
Position = (OsuPlayfield.BASE_SIZE - new Vector2(100, 0)) / 2,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(new Vector2(0, 0)),
new PathControlPoint(new Vector2(100, 0))
}
},
DifficultyControlPoint = new DifficultyControlPoint
{
SliderVelocity = 2
}
});
});
}
[Test]
public void TestSingleSelection()
{
clickDifficultyPiece(0);
velocityPopoverHasSingleValue(1);
dismissPopover();
// select first object to ensure that difficulty pieces for unselected objects
// work independently from selection state.
AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.First()));
clickDifficultyPiece(1);
velocityPopoverHasSingleValue(2);
setVelocityViaPopover(5);
hitObjectHasVelocity(1, 5);
}
private void clickDifficultyPiece(int objectIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} difficulty piece", () =>
{
var difficultyPiece = this.ChildrenOfType<DifficultyPointPiece>().Single(piece => piece.HitObject == EditorBeatmap.HitObjects.ElementAt(objectIndex));
InputManager.MoveMouseTo(difficultyPiece);
InputManager.Click(MouseButton.Left);
});
private void velocityPopoverHasSingleValue(double velocity) => AddUntilStep($"velocity popover has {velocity}", () =>
{
var popover = this.ChildrenOfType<DifficultyPointPiece.DifficultyEditPopover>().SingleOrDefault();
var slider = popover?.ChildrenOfType<SliderWithTextBoxInput<double>>().Single();
return slider?.Current.Value == velocity;
});
private void dismissPopover()
{
AddStep("dismiss popover", () => InputManager.Key(Key.Escape));
AddUntilStep("wait for dismiss", () => !this.ChildrenOfType<DifficultyPointPiece.DifficultyEditPopover>().Any(popover => popover.IsPresent));
}
private void setVelocityViaPopover(double velocity) => AddStep($"set {velocity} via popover", () =>
{
var popover = this.ChildrenOfType<DifficultyPointPiece.DifficultyEditPopover>().Single();
var slider = popover.ChildrenOfType<SliderWithTextBoxInput<double>>().Single();
slider.Current.Value = velocity;
});
private void hitObjectHasVelocity(int objectIndex, double velocity) => AddAssert($"{objectIndex.ToOrdinalWords()} has velocity {velocity}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
return h.DifficultyControlPoint.SliderVelocity == velocity;
});
}
}