osu/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingConflict...

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings.Sections.Input;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual.Settings
{
public partial class TestSceneKeyBindingConflictPopover : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[Test]
public void TestAppearance()
{
ButtonWithConflictPopover button = null!;
AddStep("create content", () =>
{
Child = new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Child = button = new ButtonWithConflictPopover
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Open popover",
Width = 300
}
};
});
AddStep("show popover", () => button.TriggerClick());
}
private partial class ButtonWithConflictPopover : RoundedButton, IHasPopover
{
[BackgroundDependencyLoader]
private void load()
{
Action = this.ShowPopover;
}
public Popover GetPopover() => new KeyBindingConflictPopover(
OsuAction.LeftButton,
OsuAction.RightButton,
new KeyCombination(InputKey.Z));
}
}
}