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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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2018-03-20 06:45:40 +00:00
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using System.Linq;
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using osu.Game.Rulesets.Objects.Types;
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2018-04-13 09:19:50 +00:00
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2017-09-18 13:32:49 +00:00
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// Provides functionality to alter a <see cref="IBeatmap"/> after it has been converted.
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/// </summary>
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2018-04-19 13:04:12 +00:00
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public class BeatmapProcessor : IBeatmapProcessor
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{
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public IBeatmap Beatmap { get; }
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public BeatmapProcessor(IBeatmap beatmap)
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{
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Beatmap = beatmap;
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}
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2018-06-29 03:45:48 +00:00
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public virtual void PreProcess()
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{
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IHasComboInformation? lastObj = null;
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2020-10-06 10:04:50 +00:00
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2018-04-19 13:04:12 +00:00
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foreach (var obj in Beatmap.HitObjects.OfType<IHasComboInformation>())
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{
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if (lastObj == null)
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{
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// first hitobject should always be marked as a new combo for sanity.
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obj.NewCombo = true;
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2018-03-20 06:45:40 +00:00
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}
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2023-05-17 08:19:07 +00:00
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obj.UpdateComboInformation(lastObj);
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lastObj = obj;
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}
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}
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2018-06-29 03:45:48 +00:00
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public virtual void PostProcess()
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{
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}
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2017-03-14 08:01:21 +00:00
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}
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}
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