2020-08-16 01:22:23 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel;
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using osu.Framework.Input;
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namespace osu.Game.Input
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{
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/// <summary>
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/// Determines the situations in which the mouse cursor should be confined to the window.
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/// Expands upon <see cref="ConfineMouseMode"/> by providing the option to confine during gameplay.
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/// </summary>
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public enum OsuConfineMouseMode
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{
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/// <summary>
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/// The mouse cursor will be free to move outside the game window.
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/// </summary>
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Never,
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/// <summary>
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2020-10-06 12:09:35 +00:00
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/// The mouse cursor will be locked to the window bounds during gameplay,
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2020-08-16 01:22:23 +00:00
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/// but may otherwise move freely.
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/// </summary>
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[Description("During Gameplay")]
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2020-10-06 12:09:35 +00:00
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DuringGameplay,
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2020-08-16 01:22:23 +00:00
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/// <summary>
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/// The mouse cursor will always be locked to the window bounds while the game has focus.
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/// </summary>
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Always
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}
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}
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