osu/osu.Game/Database/EFToRealmMigrator.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using Microsoft.EntityFrameworkCore;
using osu.Game.Configuration;
using osu.Game.Models;
using osu.Game.Skinning;
#nullable enable
namespace osu.Game.Database
{
internal class EFToRealmMigrator
{
private readonly DatabaseContextFactory efContextFactory;
private readonly RealmContextFactory realmContextFactory;
private readonly OsuConfigManager config;
public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config)
{
this.efContextFactory = efContextFactory;
this.realmContextFactory = realmContextFactory;
this.config = config;
}
public void Run()
{
using (var db = efContextFactory.GetForWrite())
{
migrateSettings(db);
migrateSkins(db);
}
}
private void migrateSkins(DatabaseWriteUsage db)
{
var userSkinChoice = config.GetBindable<string>(OsuSetting.Skin);
int.TryParse(userSkinChoice.Value, out int userSkinInt);
switch (userSkinInt)
{
case EFSkinInfo.DEFAULT_SKIN:
userSkinChoice.Value = SkinInfo.DEFAULT_SKIN.ToString();
break;
case EFSkinInfo.CLASSIC_SKIN:
userSkinChoice.Value = SkinInfo.CLASSIC_SKIN.ToString();
break;
}
// migrate ruleset settings. can be removed 20220530.
var existingSkins = db.Context.SkinInfo
.Include(s => s.Files)
.ThenInclude(f => f.FileInfo)
.ToList();
// previous entries in EF are removed post migration.
if (!existingSkins.Any())
return;
using (var realm = realmContextFactory.CreateContext())
using (var transaction = realm.BeginWrite())
{
// only migrate data if the realm database is empty.
// note that this cannot be written as: `realm.All<SkinInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (!realm.All<SkinInfo>().Any(s => !s.Protected))
{
foreach (var skin in existingSkins)
{
var realmSkin = new SkinInfo
{
Name = skin.Name,
Creator = skin.Creator,
Hash = skin.Hash,
Protected = false,
InstantiationInfo = skin.InstantiationInfo,
};
foreach (var file in skin.Files)
{
var realmFile = realm.Find<RealmFile>(file.FileInfo.Hash);
if (realmFile == null)
realm.Add(realmFile = new RealmFile { Hash = file.FileInfo.Hash });
realmSkin.Files.Add(new RealmNamedFileUsage(realmFile, file.Filename));
}
realm.Add(realmSkin);
if (skin.ID == userSkinInt)
userSkinChoice.Value = realmSkin.ID.ToString();
}
}
db.Context.RemoveRange(existingSkins);
// Intentionally don't clean up the files, so they don't get purged by EF.
transaction.Commit();
}
}
private void migrateSettings(DatabaseWriteUsage db)
{
// migrate ruleset settings. can be removed 20220315.
var existingSettings = db.Context.DatabasedSetting;
// previous entries in EF are removed post migration.
if (!existingSettings.Any())
return;
using (var realm = realmContextFactory.CreateContext())
using (var transaction = realm.BeginWrite())
{
// only migrate data if the realm database is empty.
if (!realm.All<RealmRulesetSetting>().Any())
{
foreach (var dkb in existingSettings)
{
if (dkb.RulesetID == null)
continue;
string? shortName = getRulesetShortNameFromLegacyID(dkb.RulesetID.Value);
if (string.IsNullOrEmpty(shortName))
continue;
realm.Add(new RealmRulesetSetting
{
Key = dkb.Key,
Value = dkb.StringValue,
RulesetName = shortName,
Variant = dkb.Variant ?? 0,
});
}
}
db.Context.RemoveRange(existingSettings);
transaction.Commit();
}
}
private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
efContextFactory.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
}
}