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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Tests.Visual.OnlinePlay;
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2020-12-25 04:38:11 +00:00
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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/// <summary>
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/// A <see cref="RoomManager"/> for use in multiplayer test scenes.
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/// Should generally not be used by itself outside of a <see cref="MultiplayerTestScene"/>.
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/// </summary>
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public class TestMultiplayerRoomManager : MultiplayerRoomManager
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{
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private readonly TestRoomRequestsHandler requestsHandler;
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public TestMultiplayerRoomManager(TestRoomRequestsHandler requestsHandler)
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{
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this.requestsHandler = requestsHandler;
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}
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public IReadOnlyList<Room> ServerSideRooms => requestsHandler.ServerSideRooms;
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/// <summary>
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/// Adds a room to a local "server-side" list that's returned when a <see cref="GetRoomsRequest"/> is fired.
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/// </summary>
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/// <param name="room">The room.</param>
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public void AddServerSideRoom(Room room) => requestsHandler.AddServerSideRoom(room);
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}
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}
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