osu/osu.Game.Modes.Osu/Beatmaps/OsuBeatmapProcessor.cs

34 lines
983 B
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Osu.Objects;
namespace osu.Game.Modes.Osu.Beatmaps
{
internal class OsuBeatmapProcessor : IBeatmapProcessor<OsuHitObject>
{
public void SetDefaults(OsuHitObject hitObject)
{
}
public void PostProcess(Beatmap<OsuHitObject> beatmap)
{
int comboIndex = 0;
int colourIndex = 0;
foreach (var obj in beatmap.HitObjects)
{
if (obj.NewCombo)
{
comboIndex = 0;
colourIndex = (colourIndex + 1) % beatmap.ComboColors.Count;
}
obj.ComboIndex = comboIndex++;
obj.ComboColour = beatmap.ComboColors[colourIndex];
}
}
}
}