osu/osu.Game.Tests/Visual/Settings/TestSceneSettingsItem.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestSceneSettingsItem : OsuTestScene
{
[Test]
public void TestRestoreDefaultValueButtonVisibility()
{
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SettingsTextBox textBox = null;
RestoreDefaultValueButton<string> restoreDefaultValueButton = null;
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AddStep("create settings item", () =>
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{
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Child = textBox = new SettingsTextBox
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{
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Current = new Bindable<string>
{
Default = "test",
Value = "test"
}
};
restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
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});
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AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddStep("change value from default", () => textBox.Current.Value = "non-default");
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AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0);
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AddStep("restore default", () => textBox.Current.SetDefault());
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AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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}
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/// <summary>
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/// Ensures that the reset to default button uses the correct implementation of IsDefault to determine whether it should be shown or not.
/// Values have been chosen so that after being set, Value != Default (but they are close enough that the difference is negligible compared to Precision).
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/// </summary>
[TestCase(4.2f)]
[TestCase(9.9f)]
public void TestRestoreDefaultValueButtonPrecision(float initialValue)
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{
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BindableFloat current = null;
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SettingsSlider<float> sliderBar = null;
RestoreDefaultValueButton<float> restoreDefaultValueButton = null;
AddStep("create settings item", () =>
{
Child = sliderBar = new SettingsSlider<float>
{
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Current = current = new BindableFloat(initialValue)
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{
MinValue = 0f,
MaxValue = 10f,
Precision = 0.1f,
}
};
restoreDefaultValueButton = sliderBar.ChildrenOfType<RestoreDefaultValueButton<float>>().Single();
});
AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddStep("change value to next closest", () => sliderBar.Current.Value += current.Precision * 0.6f);
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AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0);
AddStep("restore default", () => sliderBar.Current.SetDefault());
AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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}
}
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}