osu/osu.Game/Program.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using System.IO;
using System.Linq;
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using osu.Framework;
using osu.Framework.Platform;
using osu.Game.IPC;
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namespace osu.Game
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{
public static class Program
{
[STAThread]
public static int Main(string[] args)
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{
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// Back up the cwd before DesktopGameHost changes it
var cwd = Environment.CurrentDirectory;
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using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
{
if (!host.IsPrimaryInstance)
{
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var importer = new BeatmapIPCChannel(host);
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// Restore the cwd so relative paths given at the command line work correctly
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Directory.SetCurrentDirectory(cwd);
foreach (var file in args)
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{
Console.WriteLine(@"Importing {0}", file);
if (!importer.ImportAsync(Path.GetFullPath(file)).Wait(3000))
throw new TimeoutException(@"IPC took too long to send");
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}
}
else
{
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switch (args.FirstOrDefault() ?? string.Empty)
{
case "--tests":
host.Run(new OsuTestBrowser());
break;
default:
host.Run(new OsuGameDesktop(args));
break;
}
}
return 0;
}
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}
}
}