osu/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
using System.Linq;
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using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Storyboards.Drawables
{
public class DrawableStoryboardSample : Component
{
/// <summary>
/// The amount of time allowable beyond the start time of the sample, for the sample to start.
/// </summary>
private const double allowable_late_start = 100;
private readonly StoryboardSampleInfo sampleInfo;
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protected SampleChannel Channel { get; private set; }
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public override bool RemoveWhenNotAlive => false;
public DrawableStoryboardSample(StoryboardSampleInfo sampleInfo)
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{
this.sampleInfo = sampleInfo;
LifetimeStart = sampleInfo.StartTime;
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}
[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap, IBindable<IReadOnlyList<Mod>> mods)
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{
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Channel = beatmap.Value.Skin.GetSample(sampleInfo);
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if (Channel == null)
return;
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Channel.Volume.Value = sampleInfo.Volume / 100.0;
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foreach (var mod in mods.Value.OfType<IApplicableToSample>())
mod.ApplyToSample(Channel);
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}
protected override void Update()
{
base.Update();
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// TODO: this logic will need to be consolidated with other game samples like hit sounds.
if (Time.Current < sampleInfo.StartTime)
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{
// We've rewound before the start time of the sample
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Channel?.Stop();
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// In the case that the user fast-forwards to a point far beyond the start time of the sample,
// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
LifetimeStart = sampleInfo.StartTime;
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LifetimeEnd = double.MaxValue;
}
else if (Time.Current - Time.Elapsed <= sampleInfo.StartTime)
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{
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
if (Time.Current - sampleInfo.StartTime < allowable_late_start)
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Channel?.Play();
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// In the case that the user rewinds to a point far behind the start time of the sample,
// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
LifetimeStart = double.MinValue;
LifetimeEnd = sampleInfo.StartTime;
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}
}
protected override void Dispose(bool isDisposing)
{
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Channel?.Stop();
Channel = null;
base.Dispose(isDisposing);
}
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}
}