2022-11-29 23:44:39 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Taiko.Skinning.Legacy;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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public partial class TestSceneTaikoKiaiGlow : TaikoSkinnableTestScene
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{
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[Test]
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public void TestKiaiGlow()
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{
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AddStep("Create kiai glow", () => SetContents(_ => new LegacyKiaiGlow()));
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AddToggleStep("Toggle kiai mode", setUpBeatmap);
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}
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private void setUpBeatmap(bool withKiai)
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{
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var controlPointInfo = new ControlPointInfo();
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2022-12-01 11:16:58 +00:00
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controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
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2022-11-29 23:44:39 +00:00
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if (withKiai)
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controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
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Beatmap.Value = CreateWorkingBeatmap(new Beatmap
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{
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ControlPointInfo = controlPointInfo
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});
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2022-12-01 11:16:58 +00:00
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Beatmap.Value.Track.Start();
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2022-11-29 23:44:39 +00:00
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}
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}
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}
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