2018-04-13 09:19:50 +00:00
|
|
|
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
|
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
|
|
|
|
|
|
using System;
|
2018-08-03 12:03:11 +00:00
|
|
|
|
using System.Collections.Generic;
|
2018-04-13 09:19:50 +00:00
|
|
|
|
using System.Linq;
|
2018-08-03 12:03:11 +00:00
|
|
|
|
using osu.Framework.Input.States;
|
2018-04-13 09:19:50 +00:00
|
|
|
|
using osu.Game.Rulesets.Mods;
|
2018-08-03 12:03:11 +00:00
|
|
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
|
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
|
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
|
|
|
using osu.Game.Rulesets.UI;
|
|
|
|
|
using static osu.Game.Input.Handlers.ReplayInputHandler;
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
|
|
|
|
namespace osu.Game.Rulesets.Osu.Mods
|
|
|
|
|
{
|
2018-08-03 12:03:11 +00:00
|
|
|
|
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByHitObject, IUpdatableByPlayfield
|
2018-04-13 09:19:50 +00:00
|
|
|
|
{
|
|
|
|
|
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
|
|
|
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
2018-08-03 12:03:11 +00:00
|
|
|
|
|
|
|
|
|
public bool AllowFail => false;
|
|
|
|
|
|
|
|
|
|
private bool hitStill;
|
|
|
|
|
private bool hitOnce;
|
|
|
|
|
|
|
|
|
|
public void Update(DrawableHitObject o)
|
|
|
|
|
{
|
|
|
|
|
const float relax_leniency = 3;
|
|
|
|
|
|
|
|
|
|
if (!(o is DrawableOsuHitObject d))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
double t = d.Clock.CurrentTime;
|
|
|
|
|
|
|
|
|
|
if (t >= d.HitObject.StartTime - relax_leniency)
|
|
|
|
|
{
|
|
|
|
|
if (d.HitObject is IHasEndTime e && t > e.EndTime || d.IsHit)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
hitStill |= d is DrawableSlider s && (s.Ball.IsHovered || d.IsHovered) || d is DrawableSpinner;
|
|
|
|
|
|
|
|
|
|
hitOnce |= d is DrawableHitCircle && d.IsHovered;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Update(Playfield r)
|
|
|
|
|
{
|
|
|
|
|
var d = r.HitObjects.Objects.First(h => h is DrawableOsuHitObject) as DrawableOsuHitObject;
|
|
|
|
|
if (hitOnce)
|
|
|
|
|
{
|
|
|
|
|
hit(d, false);
|
|
|
|
|
hit(d, true);
|
|
|
|
|
}
|
|
|
|
|
hit(d, hitStill);
|
|
|
|
|
|
|
|
|
|
hitOnce = false;
|
|
|
|
|
hitStill = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private bool wasHit;
|
|
|
|
|
private bool wasLeft;
|
|
|
|
|
|
|
|
|
|
private void hit(DrawableOsuHitObject d, bool hitting)
|
|
|
|
|
{
|
|
|
|
|
if (wasHit == hitting)
|
|
|
|
|
return;
|
|
|
|
|
wasHit = hitting;
|
|
|
|
|
|
|
|
|
|
var l = new ReplayState<OsuAction>
|
|
|
|
|
{
|
|
|
|
|
PressedActions = new List<OsuAction>()
|
|
|
|
|
};
|
|
|
|
|
if (hitting)
|
|
|
|
|
{
|
|
|
|
|
l.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
|
|
|
|
|
wasLeft = !wasLeft;
|
|
|
|
|
}
|
|
|
|
|
d.OsuActionInputManager.HandleCustomInput(new InputState(), l);
|
|
|
|
|
}
|
2018-04-13 09:19:50 +00:00
|
|
|
|
}
|
|
|
|
|
}
|