2019-01-24 08:43:03 +00:00
|
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
|
|
|
|
using osu.Game.Rulesets.Replays;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
2018-07-21 02:38:28 +00:00
|
|
|
|
using osu.Framework.Input.StateChanges;
|
2018-11-28 08:20:37 +00:00
|
|
|
|
using osu.Game.Replays;
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Replays
|
|
|
|
|
{
|
|
|
|
|
internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler<TaikoReplayFrame>
|
|
|
|
|
{
|
|
|
|
|
public TaikoFramedReplayInputHandler(Replay replay)
|
|
|
|
|
: base(replay)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
|
|
|
|
|
|
2020-07-22 10:53:45 +00:00
|
|
|
|
public override void CollectPendingInputs(List<IInput> inputs)
|
2020-07-19 02:04:33 +00:00
|
|
|
|
{
|
2020-07-22 10:53:45 +00:00
|
|
|
|
inputs.Add(new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() });
|
2020-07-19 02:04:33 +00:00
|
|
|
|
}
|
2018-04-13 09:19:50 +00:00
|
|
|
|
}
|
|
|
|
|
}
|