osu/osu.Game/Modes/ScoreProcesssor.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Configuration;
using osu.Game.Modes.Objects.Drawables;
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namespace osu.Game.Modes
{
public abstract class ScoreProcessor
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{
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public virtual Score GetScore() => new Score()
{
TotalScore = TotalScore,
Combo = Combo,
MaxCombo = HighestCombo,
Accuracy = Accuracy
};
public readonly BindableDouble TotalScore = new BindableDouble { MinValue = 0 };
public readonly BindableDouble Accuracy = new BindableDouble { MinValue = 0, MaxValue = 1 };
public readonly BindableInt Combo = new BindableInt();
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public readonly BindableInt HighestCombo = new BindableInt();
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public readonly List<JudgementInfo> Judgements = new List<JudgementInfo>();
public ScoreProcessor()
{
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Combo.ValueChanged += delegate { HighestCombo.Value = Math.Max(HighestCombo.Value, Combo.Value); };
}
public void AddJudgement(JudgementInfo judgement)
{
Judgements.Add(judgement);
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UpdateCalculations(judgement);
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judgement.ComboAtHit = (ulong)Combo.Value;
}
/// <summary>
/// Update any values that potentially need post-processing on a judgement change.
/// </summary>
/// <param name="newJudgement">A new JudgementInfo that triggered this calculation. May be null.</param>
protected abstract void UpdateCalculations(JudgementInfo newJudgement);
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}
}