2021-04-07 12:35:33 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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2021-04-10 11:02:22 +00:00
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Edit.Checks.Components;
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2021-04-07 12:35:33 +00:00
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namespace osu.Game.Rulesets.Edit
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{
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2021-04-12 06:14:53 +00:00
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public abstract class BeatmapVerifier
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{
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2021-04-12 06:27:12 +00:00
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/// <summary>
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/// Checks which are performed regardless of ruleset.
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/// These handle things like beatmap metadata, timing, and other ruleset agnostic elements.
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/// </summary>
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2021-04-12 08:08:08 +00:00
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private readonly IReadOnlyList<ICheck> generalChecks = new List<ICheck>
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{
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2021-04-10 11:03:16 +00:00
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new CheckBackground()
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};
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public virtual IEnumerable<Issue> Run(IBeatmap beatmap)
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{
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return generalChecks.SelectMany(check => check.Run(beatmap));
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2021-04-07 12:35:33 +00:00
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}
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}
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}
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