osu/osu.Game/Rulesets/Edit/BeatmapVerifier.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Edit
{
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public abstract class BeatmapVerifier
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{
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/// <summary>
/// Checks which are performed regardless of ruleset.
/// These handle things like beatmap metadata, timing, and other ruleset agnostic elements.
/// </summary>
private readonly IReadOnlyList<ICheck> generalChecks = new List<ICheck>
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{
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new CheckBackground()
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};
public virtual IEnumerable<Issue> Run(IBeatmap beatmap)
{
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return generalChecks.SelectMany(check => check.Run(beatmap));
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}
}
}