osu/osu.Game.Modes.Catch/Beatmaps/CatchBeatmapProcessor.cs

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using osu.Game.Beatmaps;
using osu.Game.Modes.Catch.Objects;
namespace osu.Game.Modes.Catch.Beatmaps
{
internal class CatchBeatmapProcessor : IBeatmapProcessor<CatchBaseHit>
{
public void PostProcess(Beatmap<CatchBaseHit> beatmap)
{
}
public void SetDefaults(CatchBaseHit hitObject)
{
}
}
}